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Are Racial modifiers additive
If I choose the major option that gives me 125% production, and then further adjust my production modifiers with the available attribute adjustments so that Production is enhanced by 20 more percentage points, will I gain the full racial production bonus of 45%?
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Re: Are Racial modifiers additive
yes, but for planet basedyards only as the 125% doesn't apply for space stations. team that with temporal ship yards and you get ugly results >8)
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Re: Are Racial modifiers additive
You should probably refer to it as construction rate. Production typically refers to resources (and sometimes research/intel) that you are producing.
Like Triumvir mentioned, if you take the +25% planetary space yard advanced trait, that's added to your construction racial setting - but just for planets. With temporal space yards, a bonus to construction, the +25% trait, and a population construction bonus, you can get your construction rate to over 10K per turn on huge planets and ring/sphere worlds without too much trouble. Hope that helps. |
Re: Are Racial modifiers additive
Well, I was talking primarily hypothetically....I just wanted to make sure that the bonuses from the two diff screens added together and weren't capped or mutually exclusive.
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Re: Are Racial modifiers additive
A lot of times a bonus is listed as a seperate line item under ability even though they are additive, sometimes they have the wrong sign infront of them,...
merchant +5% to maintenance??? if you take a 20% bonus on maintenance you would expect to pay 1/5th less maintenance cost, not so. you pay 25% maintenance on ships, and you subtract 20% bonus, you only pay 5% maintenance on your ship. the only way to check is to start a dummy game and do a little calculating to see what happened. |
Re: Are Racial modifiers additive
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Triumvir Emphy:
A lot of times a bonus is listed as a seperate line item under ability even though they are additive, sometimes they have the wrong sign infront of them,... merchant +5% to maintenance??? if you take a 20% bonus on maintenance you would expect to pay 1/5th less maintenance cost, not so. you pay 25% maintenance on ships, and you subtract 20% bonus, you only pay 5% maintenance on your ship. the only way to check is to start a dummy game and do a little calculating to see what happened.<HR></BLOCKQUOTE> Aw Ha.. That explains why when I tested a race with 80% maintenance it did so poorly. I was getting 125% - 80% = 45 % maintenance costs. In 3 months the maintenance costs exceed the original costs! If I change the game parameter to be 10% maintenance and take 120% will I get resources having ships? (110% - 120% = -10%)? Has Malfador heard of something called division? 25% / .80 = 31% (first example) 10% / 1.2 = 8.3% (second example) [This message has been edited by Commander G (edited 15 February 2001).] |
Re: Are Racial modifiers additive
Now you've confused this poor Aggie.....someone go over that again please....
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Re: Are Racial modifiers additive
he is right,....
maintenance is 25%, so if a ship cost 1000 minerals you pay 250 a turn in maintenance. if you take a 20% bonus in maintenance you subtract that, 25%-20% = 5% now you pay only 50 minerals per turn for your 1000 mineral ship. if you take the merchant culture at +5% maintenance bonus 25%-(20%+5%)= 0% you pay NO maintenance. |
Re: Are Racial modifiers additive
Yep, 0 maintenance. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif I came across this Last month when I realized that they didn't change the cultures when modifying how maintenance worked, so that merchant and engineering now were much more powerful. It ended up being a total non-issue for the TG contest, not sure if it'd be a big deal for a normal game, but I doubt it.
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Re: Are Racial modifiers additive
you are adding +5% to your bonus,.. i know it sounds screwy, but this isn't the first goof. Hey everybody is human, i think this program has less flaws than most "programs" i have to get working for my customers.
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