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Lady of Fortune Caelum
One of the few races I haven't played extensively is Caelum. It really didn't appeal to my playstyle (Arco/Marignion mainly). Lately, however I've come to appreciate the mobility advantage in the game, not to mention the strengths of a basic researcher with AAW skills. Add to that the free 120 points that come with cold 3, and I'm definately going to spend some time learning it more thoroughly.
Initial efforts with a rainbow seraph pretender were not spectacular. Mammoths weren't what I had hoped as meat shields. Trampling fliers dosen't seem to make sense, but I digress. The Temple guard, however was very impressive. A second game with a W9 Son of Neifel blessing was very satisfactory. W9 bless seems to make the most sense for these guys. You get speed, defense, and double strikes on a unit that can get over 18 protection. The prefect meatshield for my Seraphs. Now the problem. Which pretender to use? I knew that if I wanted W9 I should take a pretender with inherant Water abilities. I also wanted a little Nature magic so I could cast GOH and forge rejuvination items and such. Without communion, my hasted Serpahs weren't going to Last long. The obvious choice was the Lady of Fortune, a pretender I had never used before. No other pretender allowed an offordable W9 bless, Level 3 nature magic, and two other paths at level 3. It wasn't even close. So for what I wanted, this was my gal. This is what I came up with: Lady of Fortune Domain 6 Heart of Winter OR Restless Worshipers Cold +3 Turmoil -1 Castle Fire 3 Water 9 Astral 3 (Yes I know, I'll empower her with clams) Nature 3 Which leaves me with a grand total of -40 points. Which begs the question: Where to get that 40 points from? Polls are annoying, so I won't post one, but here are your choices (a) Misfortune -1 (Rely on our pretender for luck) (b) Turmoil -2 (Who needs money, we're using 90% bless troops anyway) (c) Ditch Heart of Winter or Restless Worshippers (d) Death -1 (By the time I feel it, gems not gold buys troops) The other options aren't really feasible. I can't downgrade the castle or take sloth because my troops are so resource-heavy. Drain really hurts hasted casters, and we're killing with magic. I need to tip a scale somewhere, but I can't decide where. |
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[ May 03, 2004, 01:28: Message edited by: Graeme Dice ] |
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I agree with Graeme... I think Turmoil -1 is an awful idea. Order +3 is almost a must with this race. You need cash for High Seraphs, and Seraphines. I also need cash for lots of castles, but I build more of the flying troops, which are resource heavy. It looks like your build won't use iceclads or stormguard much, so you may not need the castle cash. Mammoths are really expensive cash-wise, and I've found them invaluable when fighting heavily armored troops. Pair up mammoths with wingless (in a 1:4 ratio, approximately) and they're good to go. I agree with you about the meatshield thing though.... even after combining mammoths with wingless, they're a pretty "meh" meatshield.
A nice bonus of having Order +3 is that you can easily afford to take Misfortune -1; you rarely get random events, so misfortune doesn't hurt much. I've found that Misfortune -2 can be really painful, though. I'm also in the "get rid of fire" camp; it doesn't really fit with the race. (I'm not talking aesthetics here.... it just doesn't seem to be a helpful path for these guys.) Astral is an interesting idea, though.... I may want to give that a whirl. You may want to consider sacrificing Heart of Winter for a higher domain. You have stealthy priests (Seraphines) in case you really want to push your domain. (and thus, your cold) |
Re: Lady of Fortune Caelum
Everytime I play Caelum I'm always fighting supply problems. Cold 3 takes time to achieve in nearby provinces (not to mention farther ones away that are reachable by flight). Cold 3 drops supplies big time. I usually go with heart of winter, growth +3 for this reason. And I still end up with everyone of my commanders carrying a bag of wine.
And if you can part with the W9, your mages can cast quickness on themselves, making lightning even more dominating. I usually go with the wizard's tower so I can have a lot of locations to make seraphs and heavy infantry flyers. [ May 03, 2004, 02:38: Message edited by: DeathDaemon ] |
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If I ditch fire I can take order 2 and a downgrade to fortress. That I can handle I guess. Losing astral means my clams aren't as good, I can't dispel, I can't forge many of the best items, and my clams aren't anywhere near as good. Is this better? Lady of Fortune Dominion 6 Water - 9 Astral - 3 Nature - 3 60 point Fortress 2 scales (Order, Productivity?) |
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What are you building that you run into supply problems, and how do you use them so they're effective? |
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I also like wind-guide with the blizzard archers, so add 25-50 of them too. [ May 03, 2004, 03:32: Message edited by: DeathDaemon ] |
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Re: Lady of Fortune Caelum
Wow thanks for the quick replies http://forum.shrapnelgames.com/images/icons/icon7.gif
Okay fire is gone. After doublechecking the only really useful things I would have used it for were the staff of elemental mastry and a few artifacts. I really kinda wanted to try out The Ark. I figured Ark + Bless troops was a natural synergy, but not for 90 points obviously. Quote:
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