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UnitView Map Updates
I noticed a few errors in the UnitView Map as I was messing around with it Last night.
Probably not a big deal for most people... but it took me a while to realize the problem was not in my scripts. I've uploaded it to my personal webspace until the other Dominion websites update their copy. Here is the URL if you want it now. UnitView Map Link Here is a list of the errors I fixed: Unit 766 was missing Unit 777 was missing Units 691 to 699 were repeated twice, with the first 699 misnamed as 690. Unit 900 repeated twice. The second time right before unit 1000. I'm pretty sure that these were the only problems. |
Re: UnitView Map Updates
How interesting. Did you also check to see if it was showing ALL of the units? (they keep changing the high number on me) http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: UnitView Map Updates
Just noticed that the problems only occur on the orginal UnitView map, such as the one linked from SunRays virtual library.
At a quick glance it looks like the Unit View map with the black backgournd (created by Saber Cherry) does not have these problems. |
Re: UnitView Map Updates
The UnitView map I fixed went up to 1095, I can't remember if I checked passed that. I think the Last units were the new Golden Age ones. I won't be able to check for sure until later today.
Also, just noticed that the BlackUnitView map only goes up to 1080. |
Re: UnitView Map Updates
I just tested it. You have them all. The units above that seem to be a filler unit. Interesting. I was wondering if numbers beyond what was in the file would make it crash. It doesnt. Now I can try using it to look at MOD units also.
I was thinking about writing an exe to generate a new AllUnits when people wanted but now I see that one could be made with numbers high enough to show all the units automatically (then a bunch of fillers). When the new water-race shows up they canbe viewed right away by just starting a new game with the UnitsView map file |
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