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-   -   For dom3? (http://forum.shrapnelgames.com/showthread.php?t=19001)

Tuna-Fish May 5th, 2004 09:53 PM

For dom3?
 
First, please ignore my hideous image-editing skills, and just concentrate on the point.

Second, wouldn't this be frigging cool?

http://koti.mbnet.fi/vaikkapa/dom.jpg

perhaps add item listing next to magic skills.

The magic symbols on top of the spell list sort the list, and C sorts out all the spell the mage cannot cast.

"Yes, I mean it" means that the mage will cast the scripted speels if there is a legit target no matter how futile it thinks it is.

The scrollbar in the order list is there for a purpose...

In the action list, it is of cource possible to move stuff (drag&drop) and delete stuff from the middle of the queue.

This has always made me wonder: If there is a large screen area to use why waste it with the greyed out backgrounds?

Now, i know that having anything like this actually getting into the game is very unlikely, but one can always wish...

Gandalf Parker May 5th, 2004 09:57 PM

Re: For dom3?
 
They say a picture is worth a thousand words.
Well done. http://forum.shrapnelgames.com/images/icons/icon7.gif

Tricon May 5th, 2004 10:14 PM

Re: For dom3?
 
Nice. Add an option to regulate the use of gems/slaves and all's set. http://forum.shrapnelgames.com/images/icons/icon7.gif

Graeme Dice May 5th, 2004 11:41 PM

Re: For dom3?
 
Another nice option would be one to make commanders only rout if they personally fail a morale check. This would be very nice in the case where you send multiple mini-combatants against a single SC. You wouldn't have them all rout just because one of them died.

sergex May 6th, 2004 12:42 AM

Re: For dom3?
 
Very nice.

I would also add an ability to save your orders to a file on your computer so you can recall it in future games (or the current one) without entering it all in again.

PhilD May 7th, 2004 01:58 AM

Re: For dom3?
 
Indeed, very nice. Not something the devs are very likely to thank you for, since they're the ones who have to code the UI (and it's not pure UI; it also means a re-coding of the battle AI, since it introduces new priorities for orders), though. Also, note the increased complexity for issuing orders (try to remember the first time you had to script a commander; would you have like to have such a complex list, or wouldn't you have been more likely to leave it blank and trust the AI?).

If something of this kind is ever implemented, Sergex's suggestion of letting players "save" their "order profiles" or whatever would quickly become very important.

Lepakko May 9th, 2004 04:22 PM

Re: For dom3?
 
Yeh thats shoud be good add, if its not too hard to program.

its allways poor to see mages cast poor spell when they had better. and it will make good for tactic.. to set casing order.and after that Mages dont use gems in to poor spells

Jasper May 9th, 2004 08:35 PM

Re: For dom3?
 
The UI improvements are IMHO dead on, and would improve the game dramatically. The addition of more complex orders I like, but just isn't going to happen as I believe the devs are against so much control and complexity.

Then again, perhaps a middle ground could be reached with "cast [spell type]" which wouldn't be so difficult and would still allow some randomness.

[ May 09, 2004, 19:39: Message edited by: Jasper ]

Endoperez May 10th, 2004 05:02 AM

Re: For dom3?
 
All those spells would have to be categorized... Grimoire looks good start in this aspect, but it is even more complicated. IIRC right it even separates Flame Eruption, Acid BLast, Burning Hands and other close combat spells from ones with real range. I odn't know whether this would be good or bad if the cast:[type] order was implemented.

Jasper May 10th, 2004 10:45 PM

Re: For dom3?
 
This is true but such work is easy, if tedious and mind numbing, plus someone other than KO or JK could do it.


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