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Order vs. Luck in End Game
One of my mp games is now in turn 111 (Orania). I play Atlantis with Turmoil 3 and Luck 3. I control about 120 provinces in moment.
In my nation there are 2-3 (real random) events each turn. Some give me gems, most decrease unrest. Its really irrelevant in this state of game. On the other site i would pleased to have some more gold. Every coin is important to me, even in turn 111. I would wish that the number of events depends on provinces owned. Order 3 would help in every of my 120 provinces. But luck 3 means only that the fixed count of events are more (or less) lucky. Why not more miracles/catastrophes when controlling more land? [ May 06, 2004, 10:35: Message edited by: calmon ] |
Re: Order vs. Luck in End Game
I suppose it's a matter of micro-management. Do you really want to have to read through a list of 40+ random events every turn?
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Re: Order vs. Luck in End Game
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[ May 06, 2004, 15:16: Message edited by: calmon ] |
Re: Order vs. Luck in End Game
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It'd also be nice if there was a message for each item forged, and for each empowerment. (A button to go to the next event message would be nice, but hitting 'Esc' and clicking the next isn't a problem as is.) |
Re: Order vs. Luck in End Game
The Last discussion I remember on this topic, had the premise that events did increase with the number of provinces controlled by a nation, but that there was some maximum number per turn. The effects of scales are on a per-province basis, rather than the scales chosen at game start. As I recall, in that thread there were requests to not have a limit.
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Re: Order vs. Luck in End Game
bump
and some more... Its really easy to find out when somebody attacks 'anonymous'. It would be rather more difficult with some more events. In moment there are more then enough good reasons to play Order 3 over Luck 3 except for the people-eating nations Emor Ashen/Ghost and CW. Maybe the developers will change something in the next patch. [ May 14, 2004, 13:55: Message edited by: calmon ] |
Re: Order vs. Luck in End Game
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With that said, maybe Luck/Misfortune just isn't intended to be as powerful as some of the other scales. Sometimes it can be interesting/useful, which is enough to justify its existence. |
Re: Order vs. Luck in End Game
I think luck should just be made to matter for alot more small little things that add up to a big benefit. The benefits of Order are and should be obvious, but luck should do some more obscure stuff, like maybe if you had luck 3 in a province you would get 3 extra random magic levels for the purpose of searching for sites, or armies travelling through a province where you had high luck and they didn't would suffer a penalty in finding supplies, or you would get random attribute bonus's for your units if you had a battle in a province where you had high luck and dominion. Stuff like that. Or maybe it could improve blood-hunting alot, and misfortune could make it alot harder. The possibilities are finite, but there's still alot. =)
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Re: Order vs. Luck in End Game
Small change of adding +1 for Attack-stat of a sacred unit in friendly dominion, made for every hit independently. I don't know if that would be enough, or how much it would slow the game down.
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Re: Order vs. Luck in End Game
Well if it's luck, it shouldn't be a constant effect. It should just occasional flukes in your favor.
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