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Melnibonee Mod - Suggestions needed
Hi there!
I'm working on a mod for Vanheim based on the eternal hero chronicles from Michael Moorcock. Of course I want to field Elric as an (anti)hero. However, I feel unable to balance his magical abilities. If taken directly from the books, he should have more then 5 in every magic paths (he summons multiple elemental queens and even chaos lords, comparable to greater demons). Of course this is way to much for dominions. What would you give him? |
Re: Melnibonee Mod - Suggestions needed
Linked randoms so that he has somewhat different powers each time he appears.
I am not sure if it can be modded yet though. [ May 06, 2004, 15:06: Message edited by: Teraswaerto ] |
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[ May 06, 2004, 17:14: Message edited by: PrinzMegaherz ] |
Re: Melnibonee Mod - Suggestions needed
Randomly kills other heros and units in the same province ? http://forum.shrapnelgames.com/images/icons/icon7.gif
Sword should definitely be cursed as well and probably cause attacks of some kind. - Kel |
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Re: Melnibonee Mod - Suggestions needed
Now Corum's eye, that would be fun to have http://forum.shrapnelgames.com/images/icons/icon7.gif
- Kel |
Re: Melnibonee Mod - Suggestions needed
Besides Elric, who perhaps is either a pretender or a starting commander, then what other units would be possible in the mod?
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Re: Melnibonee Mod - Suggestions needed
Dont gimp Elric so much that he is useless... remember he is very powerful. 50 enc is a little ridiculous, how would he even move? I hope you meant 5.. The disease/recup seems like a neat idea though.
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