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-   -   Melnibonee Mod - Suggestions needed (http://forum.shrapnelgames.com/showthread.php?t=19006)

PrinzMegaherz May 6th, 2004 04:00 PM

Melnibonee Mod - Suggestions needed
 
Hi there!

I'm working on a mod for Vanheim based on the eternal hero chronicles from Michael Moorcock.

Of course I want to field Elric as an (anti)hero. However, I feel unable to balance his magical abilities. If taken directly from the books, he should have more then 5 in every magic paths (he summons multiple elemental queens and even chaos lords, comparable to greater demons). Of course this is way to much for dominions.

What would you give him?

Teraswaerto May 6th, 2004 04:05 PM

Re: Melnibonee Mod - Suggestions needed
 
Linked randoms so that he has somewhat different powers each time he appears.

I am not sure if it can be modded yet though.

[ May 06, 2004, 15:06: Message edited by: Teraswaerto ]

Nagot Gick Fel May 6th, 2004 04:16 PM

Re: Melnibonee Mod - Suggestions needed
 
Quote:

Originally posted by PrinzMegaherz:
What would you give him?
<font size="2" face="sans-serif, arial, verdana">Horror mark, cursed, cursing ability, base encumberance = 50, and a built-in lifedraining greatsword.

PrinzMegaherz May 6th, 2004 04:41 PM

Re: Melnibonee Mod - Suggestions needed
 
Quote:

Linked randoms so that he has somewhat different powers each time he appears.
<font size="2" face="sans-serif, arial, verdana">Very nice suggestion. I will have a look.

Quote:

Horror mark, cursed, cursing ability, base encumberance = 50, and a built-in lifedraining greatsword.
<font size="2" face="sans-serif, arial, verdana">I thought about diseased with recuperation. That way he will die if he does not fight over a long period of time or has no regenerating items. But I think we all agree with the base encumberance and the big sword http://forum.shrapnelgames.com/images/icons/icon10.gif

[ May 06, 2004, 17:14: Message edited by: PrinzMegaherz ]

Kel May 6th, 2004 04:53 PM

Re: Melnibonee Mod - Suggestions needed
 
Randomly kills other heros and units in the same province ? http://forum.shrapnelgames.com/images/icons/icon7.gif

Sword should definitely be cursed as well and probably cause attacks of some kind.

- Kel

Nagot Gick Fel May 6th, 2004 05:13 PM

Re: Melnibonee Mod - Suggestions needed
 
Quote:

Originally posted by Kel:
Sword should definitely be cursed as well and probably cause attacks of some kind.
<font size="2" face="sans-serif, arial, verdana">Add berserk(+0). Elric has no control over his sword once it starts slicing.

Kel May 6th, 2004 06:05 PM

Re: Melnibonee Mod - Suggestions needed
 
Now Corum's eye, that would be fun to have http://forum.shrapnelgames.com/images/icons/icon7.gif

- Kel

Wauthan May 6th, 2004 10:00 PM

Re: Melnibonee Mod - Suggestions needed
 
Besides Elric, who perhaps is either a pretender or a starting commander, then what other units would be possible in the mod?

Slygar May 6th, 2004 11:30 PM

Re: Melnibonee Mod - Suggestions needed
 
Dont gimp Elric so much that he is useless... remember he is very powerful. 50 enc is a little ridiculous, how would he even move? I hope you meant 5.. The disease/recup seems like a neat idea though.

Nagot Gick Fel May 7th, 2004 05:45 AM

Re: Melnibonee Mod - Suggestions needed
 
Quote:

Originally posted by Slygar:
50 enc is a little ridiculous,
<font size="2" face="sans-serif, arial, verdana">Albino weaklings don't deserve less http://forum.shrapnelgames.com/images/icons/icon12.gif .

Quote:

how would he even move?
<font size="2" face="sans-serif, arial, verdana">Since when has high encumberance prevented someone to move?


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