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Is the REAL problem with VQs...Norfleet?
The one name that seems to pop up multiple times in relation to the VQ balance debate is Norfleet. Sure, lots of people seem to be using VQs in MP, but how well has anyone other than Norfleet actually done with them?
Is the whole debate generated by players who are frustrated at not being able to beat Norfleet when he plays a VQ? How many people are playing VQs because they have heard of one player's success with them, yet cannot duplicate that success for themselves? Please feel free to post results of your success, or lack thereof, with VQs here. Don't forget to mention the skill level of your opponents, please. |
Re: Is the REAL problem with VQs...Norfleet?
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Re: Is the REAL problem with VQs...Norfleet?
Heh.
Norfleet to my knowledge just pioneered the SC naked VQ castling and templing strat, he isn't *morally* responsible for it in some sinister way. http://forum.shrapnelgames.com/image...s/rolleyes.gif The problem is the leverage between immortality, no per use investment+ no risk SC's... and dominion, especially for ermor, who recruits independent of scales. I think he deserves a cookie for finding a way to break the game,... (keeps the balance faithful humble http://forum.shrapnelgames.com/images/icons/icon12.gif ) but that doesn't mean we shouldn't repair the defect (and its derivable cousins), now that we know it exists. http://forum.shrapnelgames.com/images/icons/icon10.gif Rabe the Suprised at the ad hominem. |
Re: Is the REAL problem with VQs...Norfleet?
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[ May 06, 2004, 17:56: Message edited by: Gandalf Parker ] |
Re: Is the REAL problem with VQs...Norfleet?
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rabe's post seemed pretty straight-forward http://forum.shrapnelgames.com/image...s/confused.gif of course, many people have never encountered an adequate rendition of this strategy... Anyways, the problem is certainly not Norfleet; which is not to say that Norfleet doesn't have problems... http://forum.shrapnelgames.com/images/icons/icon12.gif he did invent the pure strat as far as i can tell, and he is also very experienced w/ it, which does make it seem stronger than it otherwise might be. However, stronger than way too strong... for instance, reading the supposed "counters" in the counter thread mostly make me laugh as, for the most part, they would be pretty useless, or require vast amounts of resources compared to the reward, when used against someone who has mastered this strat - for instance, Norfleet. http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 06, 2004, 18:05: Message edited by: archaeolept ] |
Re: Is the REAL problem with VQs...Norfleet?
As far as I am concerned, Norfleet is the problem.
It is not impossible to beat a vampire queen, but it is a pretty tall order to beat someone who is significantly better than you. I am a new player. I have played less than five games outside of my circle of friends. In my second game, Cohen obliterated my best army with a single vampire queen. In my next game, I raided his temples, my stealth preachers rolled over his domain, and my pretender was a match for his. He conceeded the game after losing two castles. Is the vampire queen one of the best pretenders? Absolutely. Is the vampire queen too much bang for the buck? Possibly, I am not yet qualified to judge. But if a total newbie like me can take on a vampire queen in his third game and win, she is no magic bullet. Yes, she wiped out the one raiding party she caught. Yes, she is queen of her own domain. Yes, she is very good at helping early expension, yes, she allows you some peace of mind with her immortality. But guess what, we are playing a game about beings that aspire to Godhood. It is normal that they will be able to devastate armies of mere mortals, especially in a province where the population's belief empowers them. I love the way this all fits with the theme of the game. But something else that fits is that a God is only as strong as his believers. A raided, pillaged, besieged nation will fall. I have since won another game in which the vampire queen was used as a silver bullet. I got lucky, and a unscripted petrify or paralize or something nailed her. My opponent got frustrated and quit... But this is not how Norfleet and I assume every skilled player will use her. No they will fortify while expanding, they will hoard gems and mass produce clams, they will raid and blood hunt even when not a blood nation, and they use a stream of annying summons to keep you of balance. And you know what? They could do the same with Odin, Shiva, a Carrior Dragon... you know what? Maybe with a lucky Drott who rolled water as his random pick and toughness as his heroic ability. Now do you honestly believe that when a much better player beats you he only won by using an unbalanced strategy? Now how many of you can honestly say: "If I play Soul Gate Ermor with a Vampire Queen, I will obliterate Vanheim led by Odin... played by anyone"? Or Arcoscephale led by Shiva? The select few who can say this will probably beat the rest of us anyway. Now the Vampire Queen is good, and not that expensive. And she combines a lot of nice things, and maybe she needs rebalancing... But who will be next in line for nerfing? I'll tell you. Whoever the best players pick. If I were one, I would pick a suboptimal pretender just to screw with people. But the best players do not make suboptimal choices... ... And probably do not write long rants. So see you around. |
Re: Is the REAL problem with VQs...Norfleet?
Well, I've run into several would-be imitators of the strategy, but ultimately, even without my own VQ, defeating it is rather like taking candy from a baby. In truth, the VQ isn't as powerful as its made out to be: Like any SC, it's very adept at destroying conventional armies, which a wide range of SCs of varying costs and availability do very well for comparable risk, and falls flat against certain other things.
The key to successfully using the strategy, like any other strategy, involves keeping your opponent off balance, never being sure entirely what to expect and where to expect it, and forcing him to respond to you on your terms. Quote:
The question is: Do these proposed solutions represent a significant departure from tactics that you would otherwise be using ANYWAY? In this respect, I'd have to say the answer is "no". Most of the proposed solutions are modular enough to be adaptable to any other related SC. Many of these solutions hold merit on their own as valid strategies with or without an SC. Sure, some of them are very contrived, but others are perfectly reasonable to employ as general strategies, particularly against SCs, many of whom utilize lifesteal, just as the VQ does. Quote:
Besides, you can barely even hit me! So I'm not really "pioneering" the VQ/castle/temple strategy. I castle and temple out of an entirely seperate agenda. Arch will testify to the fact that I've fielded GKs based on similar builds with equally devastating effects. Frankly, this strategy works very well for ME because it fits perfectly with my personal idiom. I have yet to see anyone perform a truly successful imitation. |
Re: Is the REAL problem with VQs...Norfleet?
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rabe's post seemed pretty straight-forward http://forum.shrapnelgames.com/image...s/confused.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It is straight forward, I will grant it that. But seeing it posted in every thread using words like broken and defect and fix doesnt strike me as a way of getting the devs to agree. If it were me I would think it would have an oppossite effect. But I guess life, like this game, supports many strategys. I was just trying to figure this one out. |
Re: Is the REAL problem with VQs...Norfleet?
yah, the mad castling/templing is really the core of Norfleet's strategic activities. Any uber-SC will work w/ it; its just that the VQ has more innate (and, in the case of immortality, unavailable to lesser pretenders) abilities.
I've only seen him use the GK once, actually. It was devastating but, OTOH, it was using R'lyeh before the paralysis bug was fixed, which rather compensated for the lack of a VQ. I think my Last battle w/ his GK that game, turn 44 or so, his GK had a 40 defense before buffs http://forum.shrapnelgames.com/images/icons/icon12.gif re. the counters thread: its more that most of what is discussed there presupposes catching the uber-VQ in open terrain in the mid to late game, which is not something I sea often. The VQ is hidden in the sea of castles for the most part, and if it does move out i'm not sure if an attack on her would occur before an "instant castle" spell like 7 red seconds takes place. |
Re: Is the REAL problem with VQs...Norfleet?
I don't really have a huge problem with the VQ herself but to answer the question of the post...the answer is 'no'.
I say that because Norfleet hasn't been in a single one of the larger games I have played (and VQs are/were). Also because VQ's are all over the place, irregardless of the nation and secondary strategy used. I don't think I have actually seen many people use a castling strategy. She is just used, generally, as a generic flying immortal SC http://forum.shrapnelgames.com/images/icons/icon7.gif Lastly, a lot of people build her completely differently than he does (he, himself, comments on how he wouldn't build one the way someone else did). - Kel |
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