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Hitting things far away
Does anyone know the formula for accuracy over distance?
It seems to me that things become harder to hit the further away they are (makes sense); that even if something is "within range", if it is on the far end of that range it will be harder to hit -- but how much harder? Anyone know? And speaking of which: Spells which have range listed as say "25+" -- how much does that "+" add on per path level higher than required? (And if 2 paths are required, and you just meet the reqs of one but have 3 more in the other, how does that work?) |
Re: Hitting things far away
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Basically, a dual path spell is a spell of the first path, that also requires you to have some level in the second path. Everything that depends on power level only counts power in the primary path. Extra levels in the second path don't count for anything; gems of the second path can't be used to increase power or reduce fatigue; spells with Fire as their second path don't cost extra fatigue in the rain; etc. |
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Re: Hitting things far away
Anyone happen to know how distances affect precision and/or chances to hit with ranged spells/bows?
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Basically, the formula hasn't been publically disclosed, and from some of the devs' comments on similar subjects, it's quite possible that they don't know it exactly. That's one of the reasons why it might be nice to be able to set up fully controled battles: so it's easier to test such things. I can't imagine how much work it can be to come up with such theories... Quote:
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Re: Hitting things far away
How could we possibly know http://forum.shrapnelgames.com/images/icons/icon12.gif . There is a lot of code.
JK remade the targeting in 2.11. Nowdays the targeting has some kind of circular bell shaped deviation instead of the previous rectangular one. I do not know how it works. It is dependent on range and prec. Norfleet: not hardcoded, simply blood first. |
Re: Hitting things far away
Hm, thanks.
Well I still dont get it and I cant figure out anything from trying to test it -- hard to actually see who hits what when. Out of curiousity: How can the devs NOT know? I mean, didnt they design and program the darn thing? |
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