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Modding question about national hero\'s
How do you mark a unit as a national hero? Is the only way to do it modify existing hero's? If so, will there be a way to add national hero's in future Versions?
also, when you clear a units abilities does it also clear the abilities that cannot be modded in. i.e. if you #clear a pan, does it still summon maenids... or whatever you've replaced maenids with. If you #clear a unit that causes disease, does it still cause disease? (edit) Also, if you use the #nothemes command ... can you add in the national heroes from the themes that no longer exist? And will they actually appear? Ex. im making a mod of ulm, the only heroes that im aware of for ulm are units 377, 378, and 507. Dark forrest ulm has heroes 1021, 1024, and 1035 though. If i use #nothemes can i set it up so i can use all 6 heroes and have them appear? [ May 11, 2004, 20:56: Message edited by: Cheezeninja ] |
Re: Modding question about national hero\'s
(bump)
[ May 11, 2004, 21:11: Message edited by: Cheezeninja ] |
Re: Modding question about national hero\'s
I'm sorry, Dave. I'm afraid I can't do that.
The options for modding national heroes do not appear to exist at this time. |
Re: Modding question about national hero\'s
I think you can still only modify the existing heroes, although full hero modding has been requested for future patches.
I don't know what exactly happens to those items when you clear abilities and themes. PvK |
Re: Modding question about national hero\'s
well i learned the answer to one of my own questions. If you use #clear it does get rid of the pans ability to summon maenids, however you can simply not use #clear and write over most of the stats, and still get the maenids or whatever you replaced maenids with. Is there a way to selectivly get rid of a ability without using #clear? like... to get rid of the pans ability to recuperate say.
Also... is there any way to get .tga's of the units already in the game? It would be a whole lot easier to make new unit pic's if i could just modify existing ones. |
Re: Modding question about national hero\'s
Quote:
I do know of one person at least who is working on a complete catalog of unit images |
Re: Modding question about national hero\'s
AFAIK you cannot mod the "link" between a nation/theme and its heroes unit id.
*But* you can use the heroes "slot" to change them to whatever you wish, as proposed with #clear etc.. So in the end you can change them completely, but the number of nation heroes can't change. Is that clear and does it answer your question ? BTW it's the same thing for thematic or site-produced units (capitol units for example) : themes and sites produce given unit ids, but you can change the units. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Modding question about national hero\'s
ahh... well if/when a catalog of all unit .tga's appears i would be very much interested in seeing it.
still wondering if there is a way to specifically delete abilities. I'm currently working on a mod where i want to keep the pans ability to call maenids (or at least that interaction between unit #'s) but i dont want my pan unit to have recuperation. is there a command to specifically delete recuperation? |
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