![]() |
Unit Viewer - Request for help
I'm working on a unit viewer. I can pull most of the data I need from the unit excel sheet on Sunrays site.
However I would also like to include the "flavor" text found in the unit detail screen. I've run screen captures of each unit detail screen through an OCR program, but I haven't gotten consistent enough results to automatically pull out the flavor text. The text needs be gone over manually to fix minor errors and to format in a way that I can import it into my database. It’s a tedious process but if several people help it shouldn't be too bad. Basically I just want to leave the unit name, the flavor text, and the weapons and armor information. The unit title should be on its on line. Then the flavor text (with all returns deleted) on the second, then the Weapons and Armor. Then their needs to be a blank line and then the next unit. I've done the first 10 in a separate file. If you open it in WordPad it will be very clear how it needs to be formatted. If you are interested in helping you can go to http://home.earthlink.net/~adamschro...nitDetailText/ Download and unzip "correct.zip" to see how it needs to be formatted. Then pick one of the other zip files, download it, format the text, and then send it back to me. I've broken the 1096 units into Groups of 50. That just about the amount you can do at one time before starting to go insane If you decide to do a batch post it here so others can grab a different one. Once I get all the files back I can import it into my "soon to be searchable unit browser" program. I can also compile it all together into one file so other modders can have easy access to it. Post any questions here and thanks for your help!! |
Re: Unit Viewer - Request for help
Is any good english-language "proof reader" taking a stab at this? It should be easy for some people. Just read the descripts and fix them where they have a nonsense word. Where are all those people who tended to spot EVERY misspelling of EVERY word in EVERY post I did? http://forum.shrapnelgames.com/images/icons/icon7.gif
[ May 14, 2004, 13:03: Message edited by: Gandalf Parker ] |
Re: Unit Viewer - Request for help
Anyone?
Nobody wants a searchable unit viewier? Eventually being able to edit a map file with the selected units for the purpose of battle simulation. I'd feel pretty obligated to finish this project if other people are helping me with it. |
Re: Unit Viewer - Request for help
I have grabbed the first two chunks. I will try to work through them while I am waiting for stuff to happen at work. I don't want to guarantee anything, as I will be travelling quite a bit in the upcoming month and may not actually get a chance to work on this, but I will do my best.
If I do get a file done, what would be the best way to get it back to you? I can host it on my own webspace or email it to you. edit: It looks like you are removing all newlines from the flavor text. Is that correct? [ May 25, 2004, 18:31: Message edited by: BouquetOfFlowers ] |
Re: Unit Viewer - Request for help
I'm taking 151-200 and 201-250
|
Re: Unit Viewer - Request for help
I'm taking 151-200 and 201-250
|
Re: Unit Viewer - Request for help
Awesome! Thanks guys! http://forum.shrapnelgames.com/images/icons/icon7.gif
Yes, all new line characters in the flavor text should be removed. |
Re: Unit Viewer - Request for help
I found the part in dom2.exe where the flavor text is stored. If I can figure out how to extract it, that might be easier than having everyone go through it manually. Of course, given that there is a huge sticky thread with spelling/grammar errors...
http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Unit Viewer - Request for help
How long do you think it would take to extract the data? We are probably only looking at about 5 hours of work to finish up these.
If you want to give it a shot then we should hold off on this method for a little while. Let us know. |
Re: Unit Viewer - Request for help
I actually think I will my extractor script done by the end of the day (Oregon time). The only problem I can see for your work is that the flavor text is only indexed by unit name. Someone would have to do some more work to get the names to match up with the numbers and stats you already have.
[ May 25, 2004, 19:56: Message edited by: BouquetOfFlowers ] |
All times are GMT -4. The time now is 05:29 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.