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-   -   OFFICIAL TOURNEY : Map discussion (http://forum.shrapnelgames.com/showthread.php?t=19077)

BF_Napoleon May 16th, 2004 12:13 AM

OFFICIAL TOURNEY : Map discussion
 
Hey folks !

We are currently discussing which map we should play. We need your feedback.

So please post which maps could be played.

The tourney map should be :

- small
- 1on1 , 1on1on1
- fair for all
- well tested

MAP SUGGESTIONS :

- Karan, 8 Players
- Urgaia, 1on1
- The Clash of titans, 1on1

[ May 19, 2004, 22:23: Message edited by: BF_Napoleon ]

Norfleet May 16th, 2004 01:36 AM

Re: OFFICIAL TOURNEY : Map discussion
 
We have 8 men. Karan is a classic favorite for this size of group.

BF_Napoleon May 16th, 2004 09:21 AM

Re: OFFICIAL TOURNEY : Map discussion
 
Thanx for the feedback NORFLEET. I added the map to the list.

But 8 Players are to much. We need 1on1 and 1on1on1on Maps for the tourney.

A 8 Player map would Last too long in my eyes, dont you think so `?

Any other suggestions ?

Norfleet May 16th, 2004 10:50 AM

Re: OFFICIAL TOURNEY : Map discussion
 
Running a game of all 8-9 wouldn't really be any longer than running a gazillion games of every player vs. every other player. Given the pace of a Dominions II game, on 24h/quickhost, it'll be a month or two to reach resolution either way. The alternative being dangling tiny games, which won't really go any faster due to the fact that players come from disparate time zones. Running elimination would take even longer, since you'd have to wait for outcome of a game of two or three players against each other to conclude before you can even have a next game!

[ May 16, 2004, 09:51: Message edited by: Norfleet ]

Graeme Dice May 16th, 2004 03:21 PM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by BF_Napoleon:
But 8 Players are to much. We need 1on1 and 1on1on1on Maps for the tourney.

<font size="2" face="sans-serif, arial, verdana">The Clash of titans map works for 1 on 1, as does Urgaia.

Gandalf Parker May 16th, 2004 03:51 PM

Re: OFFICIAL TOURNEY : Map discussion
 
You would want a map where the .map file does no special assignments of things like sites.

I have a bit of a write-up on map sizes vs number of players at http://www.dom2minions.com/maps.shtml

You could also use one of the randomly generated tiny/small/medium maps for a tourney game. There would be no preplay advantage. They download quick. Might even be fun to say "You will be playing on tomorrows Small #4 so be sure to download it".

Or set something up to randomly create a map. Have the players download the .tga and keep the .map file on the machine that generates the game-start. The players dont even get a .map file to clean info from.

[ May 16, 2004, 14:52: Message edited by: Gandalf Parker ]

Gandalf Parker May 17th, 2004 06:58 PM

Re: OFFICIAL TOURNEY : Map discussion
 
So what does everyone feel is enough expansion for a Dom2 tournament? 5 provinces (basically the area surrounding your castle). 7? 10? 15?

Tuidjy May 17th, 2004 08:35 PM

Re: OFFICIAL TOURNEY : Map discussion
 
I know I am in the minority here, but I have
always felt that strategy game tournaments should
not be decided by your social skills, or by your
reputation.

I.e. I would rather have a N-1 games against each
opponent, rather than some crazy and
uncontrollable mix of free for alls.

My suggestion (snowball chance in Hell) is that
the tournament is played on 1x1 maps, with both
players submiting a first and second race choice
for each match, and the tournament officials
rolling for first/second choice when the first
ones coincide.

That is the one way you will get the fuzzy stuff
out of the competion. Otherwise you will have
everyone pussyfooting it around the veterans,
people negociating and building up, waiting
for someone to start a war, and teaming up on
them, etc...

Hell, I'll play any way it ends up being,
but I would rather screw the diplomacy and get
on with the conquest.

Norfleet May 17th, 2004 10:24 PM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by Tuidjy:
I.e. I would rather have a N-1 games against each
opponent, rather than some crazy and
uncontrollable mix of free for alls.

<font size="2" face="sans-serif, arial, verdana">Well, with a game played against each opponent, how the hell do you determine who wins? By sheer win count? Ratio? It's all very indeterminate. Much more decisive with everyone in one game...where there can be only one. The one who claws his way to the top of the heap is clearly the winner.

Graeme Dice May 17th, 2004 10:30 PM

Re: OFFICIAL TOURNEY : Map discussion
 
Quote:

Originally posted by Norfleet:
The one who claws his way to the top of the heap is clearly the winner.
<font size="2" face="sans-serif, arial, verdana">Not really. In a FFA the winner is determined by who allies for the express purpose of having only a single player win.


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