.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Hunter Lords don't require a temple? (http://forum.shrapnelgames.com/showthread.php?t=19094)

Duncanish May 18th, 2004 04:35 AM

Hunter Lords don\'t require a temple?
 
Playing a game as Machaka. On turn 4, an earthquake strikes, wiping out my temple (luckily I've got a prophet already). Go to recruit new units, and notice the order of troops is off, which normally happens when you have recruitable units that you don't meet the requirements for. But the Hunter Lord, a sacred spider-riding commander, is showing that I can recruit it. Black Hunters can not. As a test, I recruit and advance a turn, and sure enough I have a new Hunter Lord. Looks like a bug. Any other instances of things like this happening?

Graeme Dice May 18th, 2004 05:07 AM

Re: Hunter Lords don\'t require a temple?
 
Quote:

Originally posted by Duncanish:
But the Hunter Lord, a sacred spider-riding commander, is showing that I can recruit it.
<font size="2" face="sans-serif, arial, verdana">Sacred, non-priest, commanders do not require a temple, only a fortress. Sacred units require a temple, priest commadners require a temple. It's been this way since Dominions I.


All times are GMT -4. The time now is 07:40 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.