![]() |
Newbie Questions
Okay, I've been pining to play this game for over 6 months now and I finally broke down and purchased it.
Some questions for the experienced players: #1 How do I find, recruit or summon more elite leaders. It looks like you get one automatically after a few turns but I've run into problems fighting with my pretender god (battle afflictions that can't be healed) so I've been trying to use other leaders as generals and use my pretender god as a source of finding magic sites form province ot province. Is this a good or bad tactic? #2 How do I create these artifactss and uber gear everyone is talking about. I have research all branches of magic equally for the 1st 75 turns and now have lvl 5 in all branches of magic. I'm uncertain what needs to be done to create the better equipment. #3 If I have over 600 of each of the gems in the game does that mean I'm doing something wrong? I really haven't empowered anyone but my pretender god and I'm not certain if that is a good or bad idea. #4 Why can't I build fortresses and raise province defense in the water? #5 Re: Fortresses should I build them in every province or only in strategic areas? I have the Castle as a choice but I'm not certain how multiple fortresses benefit or hurt you when placed close together. #6 Most annoying problem: How can I lose a battle with 100 troops against a neutral territory holding 4 units. One territory holds a mage and some other elite troops and I can't defeat them with my fully equipped pretnder god with over 100 troops (how can this be possible?) Thanks for any tips/advice you might give me here JD |
Re: Newbie Questions
Quote:
Quote:
Quote:
[quote] so I've been trying to use other leaders as generals and use my pretender god as a source of finding magic sites form province ot province. Is this a good or bad tactic?[/QUOTE} Whether this is a good or bad tactic really depends on what kind of pretender you've chosen. Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Newbie Questions
Quote:
|
Re: Newbie Questions
Quote:
Quote:
If you want to summon leaders, the above-mentioned units are pretty good at leading undeads, Nature summon Firbolg at Conjuration 5 can lead 75 living units and all mages can lead undead and/or magical units depending on their magics. If you want to make Super Combatants (ie. commanders equipped to kill entire armies), Firbolg is one of the better unlimited ones, as are Wraith and Vampire Lords. The unique ones are wheer the fun begins, though: Ice Devils can be gotten early, have water magic and one even starts with immunity to fire and life-draining weapon. Blood also has Father Illearth, very powerful Demon Lords at level 9, Archdevils, Heliophagii (atleast one of them is stealthy!)... Conjuration has the elemental lords and ladies, except the above-mentioned Father Illearth. Tartarian Gates at, I think, Conjuration 9 gives you undead pretenders (undead manticore, titan, naga etc. with magic(s), but most of them come with afflictions like feeble-minded and/or as normal units. [/QB][/quote] Quote:
You propably shouldn't research all the magic schools at once. Can your national mages cast spells from, say, Thaumaturgy 4? Blood 5? If not, you shouln't have researched it. There are exceptions, but they all aim for higher-level spells around which you can build strategy around. Nether Darts for Jotunheim theme which gets Nornas and Seithkonas goes as a one great example. 14+ darts giving out good, armor negating damage AND feebleminding enemies they hit with 90-gp mages available from all castles that are able to cast them... Quote:
Quote:
The most land castles cannot be built in water, except by a bugged event. Dark Citadel can, I think, but I'm not sure if land nations can build even that. It propably has something to do with getting plans and architects under water alive. Quote:
Quote:
Hope this helps. Someone has propably beated me to it, read them first. |
Re: Newbie Questions
Wow,
I simply can't believe how well you people know the intricacy's of this game. I am playing Ermor (I didn't recall the name ~ I'm at work) and I was having a problem beating Bogus the Troll Raider. Anyway, all the information you just gave me was incredibly helpful and I can't wait to get home and put some of it to use. Hopefully, I'll be ready to join in on some multiplayer games in a month or so. Thanks again Graeme Dice, Taqwus & Endoperez for taking the time to answer my questions. |
Re: Newbie Questions
Thanks for answering these questions folks it helps us trying to learn.
|
Re: Newbie Questions
Regarding Bogus and company --
If memory serves, the mage repeatedly summons Phantasmal Wolves, Bogus tends to charge and lay waste with his Wraith Sword, and the others tend to matter much less. Bogus comes with a wraith sword -- a two-handed weapon that drains life from its victims, so that if he fights living troops he simultaneously heals and reinvigorates himself while dishing out damage. Even against nonliving troops, he regenerates anyway as a Troll Raider but in that case he can be exhausted. His hit points are high, although not astronomic; if he gets Heroic Toughness (extra HP) he can have a LOT. The magic of either undead Ermor theme is on the limited side, usually; death, death, more death, and low-powered randoms except on the pretender, until perhaps you reach Tartarians or use your pretender to summon elemental royalty etc. Disintegrate, Rigor Mortis, Nether Darts (req Astral), Shadow BLast, perhaps even lammashastas (a death rarity in that they fly -- but be warned that they'll attack you too) may help. If you can bring in multiple death mages repeatedly casting Drain Life (plus there's a two-handed banner that can be used to cast this) you should also be able to hurt them very badly. Bringing along a Totem Shield so that the troll gang will all end up Cursed may help as well; that'll bring their chance of afflictions to something more normal. Summons-wise, be warned that the wraith sword means that Bogus will have little difficulty hitting ethereal units. |
All times are GMT -4. The time now is 02:00 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.