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Magic Site with Special Units/Effect wish:
Well ... we're in the Wishing Theme ... so here another topic.
What magic site would you like to see, especially with some special properties, or allowing to build a new unit. I'm very fond in chivalry so I'm going to wish for ancient churches, templar krak ... to recruit priestly knights. Well a daemonic order of knights on lava steeds should be nice too ... These sites are nice stuff but are very rare ^^ I like a lot the existing ones with the stealthy heavy knights ^^ or the one with the fire lord or the battle mage. I'd like to see more sites with scale effect modifier too ... [ May 21, 2004, 03:43: Message edited by: Cohen ] |
Re: Magic Site with Special Units/Effect wish:
Hmmm... i guess i would like to see something like a center for enlightenment. Enter with a commander and one of the units in his command (or, since it would be smart, the only unit in his command) gets GoR cast on it.
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Re: Magic Site with Special Units/Effect wish:
I would like sites that need to be conquered before they can be used. Kinda miss this from mom.
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Re: Magic Site with Special Units/Effect wish:
Ancient Barrow. A commander could enter to loot it. Inside might be gems, gold, magic items, but there would also be a good chance that the one entombed or imprisoned within is not quite dead yet. Sometimes a battle would ensue, and if the barrow's inhabitant won it would stay in the province as an independent force.
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Re: Magic Site with Special Units/Effect wish:
Abd Al-Azred Library.
Only feebleminded leaders can enter. Effect: Sends a random Horror (80% Lesser, 15% standard, 5% Doom) to the designated province. There's a small chance (5%) the Horror will attack its summoner instead, or (15%) the attempt will misfire and trigger a random ritual targeted at a random province instead. OFC, the site horror marks anyone who enters as well. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Magic Site with Special Units/Effect wish:
Heh. I like it.
And a new death-10 blood-10 artifact book with similar effects? Kurgi ain't the alpha badboy in town anymore. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif Size 14??? Holy Sh...!!! *crunch* Rabe of Arkham Asylum |
Re: Magic Site with Special Units/Effect wish:
Would be nice to see some magic sites which require above 4 in the magic paths. Also magic sites which would provide gems but also increase the percentage chance of independent creatures attacking.
example = Wyvern Cliffs +3 air gems +2 earth gems 3% chance Independent Wyverns attack province (3 to 15 Wyverns) |
Re: Magic Site with Special Units/Effect wish:
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Re: Magic Site with Special Units/Effect wish:
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not bad. How about an opposite site - something like Astral Hospital - where you can summon more brains, but risk losing your creatures. http://forum.shrapnelgames.com/images/icons/icon10.gif Could be usefull for curing feebleminded affliction... |
Re: Magic Site with Special Units/Effect wish:
Actually... a Hospital that heals afflictions of all kinds would be very cool. I currently think theres not enough ways to heal afflictions. A few on your pretender early in the game and your god can no longer play an active role in his empire.
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