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Producing units during a siege
I noticed during a recent siege that the guys I ordered weren't showing up in the barracks. The money and resources were being spent but no dudes.
And I had some spys watching the sieging army and he wasn't getting my new hires. So where did they go? http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Producing units during a siege
I don't think you can recruit things during a siege: The money is simply wasted because the enemy soldiers steal it.
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Re: Producing units during a siege
Or maybe the new guys show up at the castle for their first day of work and can't get in (well, the siege and all) so they go home WITH their paycheck!
Wish I could do that here... |
Re: Producing units during a siege
Interesting. I knew that you couldn't recruit inside of a beseiged fort. Or at least I thought I knew this, until I tried it this morning in a SP, and it let me. That is... it looked like it let me. I never thought to check if the men (only 1 or 2 units) I ordered actually arrived. Now I'm guessing I just threw my money away.
Not such a big deal in this case. But you'd think that if you aren't allowed to recruit in a beseiged province, it would let you throw all your money away like that. After all, if the game knows enough to stop the troops you order from arriving in this case, how hard can it be to set it up so that it will stop you from even trying to recruit? |
Re: Producing units during a siege
I think the assumption here is that players arn't fools. What you're asking is for a fool proofing of siege recruitment.
Although I'll grant you I was once fooled by the same thing. However, now that you know that you can't recruit during sieges, what benefit will a patch fixing this give you? (yes, ok, it will reduce the learning curve very slightly for new players). |
Re: Producing units during a siege
Well, the obvious point is we *know* the AI likes to recruit everywhere it is allowed to....
Do you think the AI is clever and selective enough to avoid sending cash into the void, esp. given its violent reaction to being sieged? http://forum.shrapnelgames.com/images/icons/icon9.gif Seems like a good thing to fix, and I'm sure the devs will. Rabe the Rascally Recruiter |
Re: Producing units during a siege
Quote:
I can see no reason, in game terms, why this works the way it currently does. All it does is make a complicated game more complicated, and yes, trip up new players. If it were changed there would be one less thing for new palyers to be confused and frustrated by, which I think is in everyone's best interest. It's not a huge thing, not something I feel cries out to be fixed as soon as possible, but that doesn't mean it wouldn't be nice to see it altered. |
Re: Producing units during a siege
You can recruit regular units at least to some extent (and the size of the besieging force may be a factor in how successfully), but no commanders. At least it worked this way for me in one game where I played T'ien Chi S&A and got besieged by a very small force of Marignon troops (basically just their god) in the Marignon home province.
Edi |
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