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MP Game - Yet another MP newbie game!
So I'd like to start another newbie game.
House Rules 1) Only Human pretenders (ie: 10 points for a new magic path --- hmm I wonder if there is a non-human with 10 points for a new path ) 2) No clams. At all. Zip. Game settings: Map: Karan by Targa ( http://www.illwinter.com/dom2/maps.html ) Independents Strength:9 Special Sites: 55 Score graphs: disabled. I'd like to use the dominions2 server at ( https://www.mosehansen.dk/cgi-bin/dom2.pl ). Game name : Newbues_Unite. Port: 2246. The game is set for quick hosting with a 24 hour period. Hopefully so long as everyone is on the ball we will get much faster turn around time than 24 hours ( but **** happens some times I understand ). ************************************ So far we have Pythium -- me Abysia -- SoapyFrog Vaneheim -- CheezeNinja Ermor -- JJ_Colorado Caelum -- Skolem Ulm -- Yvelina C'tis -- Balmoth Marignon -- vigabrand Man -- Minrhael Arcoscephale -- Cohen T'ien Chi -- MrAres Mictain -- odd_enough Jotunheim -- Splooger Ulm -- SlyFrog ** This is a little problem ** Machaka -- Wyxard ************************************ [ June 01, 2004, 16:49: Message edited by: Zen ] |
Re: MP Game - Yet another MP newbie game!
I'll try Pythium.
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Re: MP Game - Yet another MP newbie game!
Put me down for Abysia!
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Re: MP Game - Yet another MP newbie game!
I take it that this game is also for newbies, and not for me? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: MP Game - Yet another MP newbie game!
LOL
it is exacly not for you! LOL Maybe in a few games ... http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MP Game - Yet another MP newbie game!
Although I am attempting to weasle as many of your tricks as I can out of you.
So far it I've gotten: 1) spam a lot of castles. The cheaper the better. 2) Death summons rock the house. Make a lot of those ( weirdly I see you playing a lot of caelum ... I don't really get it but it may be due to #3 ) 3) Raid your balls off. Province defence ain't worth jack. If you see a temple somewhere burn it down and take the province defence with it and then move. 4) But this is from other players, blood summons rock as well in particular devils. 5) take some misfortune once you take order ( this one makes a lot of sense ). What I do not know is how you expand versus strong indeps without a SC pretender at the start of the game ... ahem if you want to devulge that information I would really appreciate it. http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 22, 2004, 22:28: Message edited by: Huzurdaddi ] |
Re: MP Game - Yet another MP newbie game!
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I play a lot of Caelum in part because of #3, and because Caelum has excellent point-defense capability in the form of their flying Seraphs...and wrathful sky. If I can't be bothered to dispatch an SC to the scene of another disturbance, a Seraph Wrathing/Horror Spamming squad can clean out most normal armies just fine, for they are flammable and conduct electricity: The only thing that gives you problems is stuff that moves really fast, and you alleviate this by throwing something beefy in front to absorb the brunt of the charge....such as lightning immune SCs and thugs. Quote:
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Mictlan, while its national troops are abysmally awful, has the excellent and quite hard-hitting Fiends of Darkness starting spell, which can easily take out most provinces with a mere handful, say, 5-8. With a few more, even clearing out knights is a possibility: The fiends do a very good job at eviscerating the offending leaders, causing the enemies to rout instantly. Vanheim has excellent national units as well, in the Vans, and a party of Vans can easily clear out anything that doesn't contain an undue number of knights or crossbowmans without any losses whatsoever. With a strong blessing, even taking on knights is within easy reach. What I tend to avoid are high-attrition rate troops: Having to constantly replace slackers that regularly die on you is annoying and expensive....and it just underscores the annoying uselessness of those troops, that they keep DYING on you. Miserable weaklings. Pah. |
Re: MP Game - Yet another MP newbie game!
I'd like to play as Vanheim. If possible id choose a mosehansen host with a 24 hour turnaround. I work 12 hour shifts on the days that i work and that can make a 12 hour turnaround tricky to handle.
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Re: MP Game - Yet another MP newbie game!
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I mean in the multiplayer game I am in I am sandwitched between Jotunheim and Vanheim and it is turn 11. Vanheim has expanded so fast ( indep strength 10 and he has at least 6 provinces ) I'm quite sure he is using blessed vans. And Jotunheim has expanded almost equally as fast ( although I really don't know how yet, they do have a great mother which leads me to think that he is using a bless strategy and the army next to me has woodmen which furthers my beleif -- I guess it is mother trample + bless ). I see no way for me to take on either of them at this point it's scarry! |
Re: MP Game - Yet another MP newbie game!
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Pythium, however, as a mage nation, is relatively weak early on: Their troops are not really that impressive, being solid, but straightforward - They lack the flexibility of Caelumian troops and don't have anything they're tailored to work amazingly well against. However, as I have a strong preference for races that are "different", I have little advice to offer on this matter, as Pythium's troops are very vanilla and standard. |
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