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-   -   Naive question on casting 500+ fatigue spells (http://forum.shrapnelgames.com/showthread.php?t=19143)

tinkthank May 23rd, 2004 08:58 PM

Naive question on casting 500+ fatigue spells
 
Some spells, the most exhausting of which seem to be Army of Lead IIRC, require upwards of 500 fatigue.
I think you start to die when your fatigue hits 200, right? Anyone know how much more fatigue you can take before dying, or does this depend on something from situation to situation?

Well in any case, I think AoL needs 7 gems and takes 700 fatigue. Even if you have a 9-earth pretender with earth boots and a tome of gaia, won't he or she still die when casting this spell? Ditto for other spells of similar type? And so no "normal" (non-pretender) mage could ever hope to cast this or similar spells without suiciding? Or am I missing something?

Teraswaerto May 23rd, 2004 09:00 PM

Re: Naive question on casting 500+ fatigue spells
 
Communion is what you're missing.

Nagot Gick Fel May 23rd, 2004 09:33 PM

Re: Naive question on casting 500+ fatigue spells
 
If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.

Graeme Dice May 23rd, 2004 10:08 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by tinkthank:
And so no "normal" (non-pretender) mage could ever hope to cast this or similar spells without suiciding?
<font size="2" face="sans-serif, arial, verdana">No mage will ever cast a spell that will bring them above 200 fatigue. The only times that they will cast these spells is when they have enough gems and skill to bring the fatigue down to 200 or lower.

tinkthank May 24th, 2004 11:34 AM

Re: Naive question on casting 500+ fatigue spells
 
thank you -- excuse the re-question, but...

Isn't 1 gem the maximum for reducing fatigue?
That is: I thought that only 1 gem could be used to boost virtual power in fatigue reduction?

PDF May 24th, 2004 11:49 AM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by Nagot Gick Fel:
If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.
<font size="2" face="sans-serif, arial, verdana">I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.
Then how many gems can you spend and what do they do ? The spell costs 7 gems, why do you propose 6 more ?

Nagot Gick Fel May 24th, 2004 12:12 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by PDF:
I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.

<font size="2" face="sans-serif, arial, verdana">For fatigue reduction _only_, consider each extra gem gives you 1 extra magic level. Although you can't really get more than 1 extra magic level thru gems wrt spell requirement, range, damage, number of effects, penetration, etc.

Endoperez May 26th, 2004 04:00 PM

Re: Naive question on casting 500+ fatigue spells
 
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.

Graeme Dice May 26th, 2004 04:20 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
<font size="2" face="sans-serif, arial, verdana">If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case.

Endoperez May 26th, 2004 04:41 PM

Re: Naive question on casting 500+ fatigue spells
 
Hmm. Maybe this was changed from Dominions 1... Or the manual wasn't updated after that was changed. Thanks for clearing that for me.
EDIT: I mean Dom1 manual.

[ May 26, 2004, 15:44: Message edited by: Endoperez ]


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