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Items to prevent spellcasting in battle.
What about the idea of
A Const6 item that doubles the fatigue of all spellcasting in battle? And a Const8 unique that prevent all spellcasting in battle? I can even suggest that these items could be Ulm (Default and IF) only since it almost totally lacks of Magic. |
Re: Items to prevent spellcasting in battle.
I think those items would be too powerful. Maybe a series of spells, with gem-cost, that prevents each school/path of spells? Could be fun. E.g, An A4 spell that disabled air magic http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Items to prevent spellcasting in battle.
double post, sorry.
[ May 26, 2004, 10:17: Message edited by: Cohen ] |
Re: Items to prevent spellcasting in battle.
The unique item would allow the infantry of Ulm to use better its heavy armor ... but a single SC can deal with them easily (I hate SCs).
The raising fatigue items could be countered by relief. Items reinvigorates too slowly for spellcasters. However your idea too is nice, by item or spells. Perhaps the opposite element. |
Re: Items to prevent spellcasting in battle.
There are already such spells like Rain & Storm which cause double fatigue for most Fire magic spells.
Maybe there should be more Spells like this especially something to counter storm, but I am against the idea that everything should have its counterpart in all other school/paths. Its the diversity of the magic that is attractive in this game! Mages and Research is pretty expensive, so let it do something useful. Nations like Ulm clearly have a disadvantage on large maps, where nations like Caelum have ample time do develop their spell repertoire, but then again this can be accounted for by setting research to difficult or so... |
Re: Items to prevent spellcasting in battle.
Hope this isn't too off topic but one of the magic items in Warhammer fantasy was a sword that would negate the effect of all magic items on opponents in base to base contact with the sword weilding character. This would make magic item use for the sword weilder impossible as well of course. The net effect was a fight that involved base stats against base stats. Basically this was a check and balance against heavily magic item laden characters that would roam around the battlefield, independant of units, decimating whole unit blocks. The warhammer gaming community I was involved with a long time ago had problems with magic laden characters that where basically walking one man armies. It got bad enough at one point that people would field only the minimum troops to allow these characters. However, there were magic items like the sword above that were ment to counter these tactics. There was also an item for a specific warhammer army (chaos dwarves) that inhibited magic casting or even created an chance that those casting magic would have something bad happen to them(less a chance for the chaos dwarves than thier enemies). Perhaps a standard or items that mimic these effects or something similiar would interesting to test? Just some thoughts.
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