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Two Birds with One Stone Suggestion
Not to bring up Clams again, but..
One of the key points in the whole Clam debate is the relative lack of any Water-based Rituals of effectiveness, especially compared to Astral. Well, here's an idea for a Water ritual that would make it much more useful: 5 Water Gems Water-2 or -3 Enchantment-5 (or so; this can be tweaked) Ritual Target a province. One random non-artifact removable item in that province is stolen and placed on the casting mage. If the targeted province also has a lab, then items in the nation's lab inventory is also included in the pool to be stolen. I believe the effect of this would be to start a magical 'tug-of-war' for control of Clams. Note that, late game, this isn't very effective because of the Dome spells. However, since it takes quite a while for Clamming to get out of hand, it's quite possible to stop it from ever getting off the ground, provided you know or can guess where the Clams are located. The whole 'lab inventory' thing is included as a countermeasure, actually. Yes, you COULD steal a Clam of Pearls from that location, OR you might get the Bane Venom Charm that he has sitting in his labs for just this sort of occasion. If it isn't already, you might want to make sure that the Bane Venom Charm is non-removable. Though, IIRC its use in the Arena, it isn't removable. Anyway, just my thoughts. Scott |
Re: Two Birds with One Stone Suggestion
Seems way overpowered. I'd use that spell to strip all the items off any enemy SC's, and to strip large armies of their Wine bags, leaving them starving. Even if the cost was made more in line with its power, stealing clams would be pretty low, priority-wise, because you would't be able to cast it enough to make a difference..
Also, the clam hoarder is likely far better equipped to spam this spell than his opponents would be, since he'd already have a good water gem income, and a bunch of water mages. I'm not really an opponent of clams (within reason), but if you want a water-based ritual spell to combat clams, how about: Salmonella- W7, 80 water gems- Global effect: Every clam holder has a 30% chance per clam per turn of getting diseased. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Two Birds with One Stone Suggestion
You'll go to lose massed scouts ... point.
With fever fetish, you give it to scouts. When scout has 1 hitpoint, remove it and give to a new scout. 2 x scout ... This isn't very damage dealing ... |
Re: Two Birds with One Stone Suggestion
Creative. but it doesnt feel very watery. more like an astral spell.
[ May 28, 2004, 00:05: Message edited by: Gandalf Parker ] |
Re: Two Birds with One Stone Suggestion
I still like my simple, sense-making, clam fix:
All the clams in the game only generate a maximum number of astral pearls equal to the number of sea provinces on the map. If the world holds more clams than seas, then only certain random clams chosen each month, will get pearls, up to that number. Self-balancing, and scales with the map. PvK |
Re: Two Birds with One Stone Suggestion
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It made me think though. What if only a water-mage could use it? Dont we have oher items like that? (the only thing that come to mind at the moment is the stupid crown that only Ermor can use but I keep getting from indies) |
Re: Two Birds with One Stone Suggestion
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Another option would be a Fire item-destroying Ritual (which would be quite useful). Scott |
Re: Two Birds with One Stone Suggestion
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I originally thought of putting it in Air (Thieving Magpie, anyone?), but Water needs the boost much more than Air. Scott |
Re: Two Birds with One Stone Suggestion
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Pythium Atlantis Caelum Rlyeh (sort of) Arco Tien Chi Rlyeh _really_ gets hit by this. They can't afford to use their 280g non-sacred mage to hold Clams. OTOH, Pythium is the big winner. A 150g Sacred Theurge (which can be recruited in all castles) easily holds the Clams. They also have natural income in both Water _and_ Astral. Their problem is reliably having a Forger for them. If I wanted to Clam-hoard, I'd probably take a minimal Pretender, have her Forge Clams until I get to Construction 6, then bust out with the Bracelets. Arco has a somewhat more random time of it. They're not helped nearly as much due to no innate water gem income, and no guarantee of being able to Forge them. Their Mystics also cost about the same in upkeep as a Arch theurg. Tien Chi is also another clear winner here. The Celestial Masters can Forge them, and S&A also gets the Master of the Five Elements to hold them. I'm not sure if this is a good idea, per se. It might limit it, but it would probably just shift it around. If you wanted to add a drawback to the Pearls, as someone else suggested Horror Marking is probably the easiest way to do it. Of course, if you want to deal with Clams _after_ they're established, you might go with something like: Artificer's Bane (Evocation 6 or so) Ritual FFFFF 40 Fire gems Target a Province. Each and every item in that province has a 10% chance of being destroyed. All items on the casting mage are automatically destroyed. (That Last part is to 'up the cost' of the spell, since few people other than Pretenders will naturally have Fire-5.) Hrm. I'm in a pensive mood... Scott |
Re: Two Birds with One Stone Suggestion
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I personally don't think there should be any way to get items from a commander without killing that commander and having the chance that it gets picked up. |
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