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-   -   Explain Sea Battle (http://forum.shrapnelgames.com/showthread.php?t=19202)

Ice_Sickle May 29th, 2004 08:25 AM

Explain Sea Battle
 
I'm a newbie and I just had a sea battle as Machaka versus Ry'leh and got toasted and I wonder if someone can explain what happened.

I was breaking a siege. His forces his pretender 4W, 4S Void Lord. He had one other mage (Star Child) 4S, and he also had a Illithid Lord. With them were 25 slave troopers and 38 illithids. I was breaking the siege with 105 Ichtyid Warriors (+4 Ichtyid leaders) and a water-breathing priest with a few (7 or 8) units.

He hits my units with a mind burn and ~15 are paralyzed. Watching him cast it looks like his Enslave Minds and Mind burns are effecting 8+ units each where the manual says "one person."

Long story short 91 of my units are killed (7 of which he took over). He loses none, in fact he gained 7.

Thanks for your help!

Norfleet May 29th, 2004 08:46 AM

Re: Explain Sea Battle
 
You said Illithids were involved: The vfx for Mind Burn, Paralyze, etc, is the same as the one for Mind BLast. Did you hear a loud WHOOOOOOSH! noise as this happened? That's your aforementioned 38 illithids mindbLasting your troops, causing temporarily paralysis. It's not the spell "Mind Burn", although some of his commanders may have cast both Mind Burn and Enslave Mind, as these are astral spells which R'lyeh is good with.

Ice_Sickle May 29th, 2004 08:56 AM

Re: Explain Sea Battle
 
Thanks Norfleet so what would you recommend to take them out?

Daynarr May 29th, 2004 11:08 AM

Re: Explain Sea Battle
 
Quote:

Originally posted by Ice Sickle:
Thanks Norfleet so what would you recommend to take them out?
<font size="2" face="sans-serif, arial, verdana">Undead mindless troops with highly magic-resistant commanders.

archaeolept May 29th, 2004 06:27 PM

Re: Explain Sea Battle
 
also, if you haven't patched to 2.11, pre-2.11 had a bug which made paralysis excessively powerful.

Norfleet May 29th, 2004 08:49 PM

Re: Explain Sea Battle
 
Quote:

Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ice Sickle:
Thanks Norfleet so what would you recommend to take them out?

<font size="2" face="sans-serif, arial, verdana">Undead mindless troops with highly magic-resistant commanders. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Unless these troops are EXTREMELY magic resistant, having only mindless troops will cause the aforementioned commanders to draw an undue amount of attention....even with high MR, one will probably get through.

Of course, being paralyzed in 2.11 isn't quite the instant kill it was before, but your commander had better be fairly tough, to survive the damage of the bLasts that land.

A screen of chaff militia can help also. They'll probably get paralyzed, rout, panic....doesn't matter, they were expendable.


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