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Re: Blood huting: Am I doing something wrong?
Oh, funny. I havent' seen that formula before. I can confirm it though. When I first started using blood magic I set up a test game to test various strategies.
I usually put my blood hunters in a province with a population arround 5000. Set taxes to 0 and use 1 "Call of the Winds" for every 5 blood hunters. Unrest stays at 0 and I would say that I get at least 5 slaves for each blood hunter on average. I only use mages with at least blood 1 and give them a SDR. Looking at the formula now it makes sense that this strategy is highly effective. I also lose hardly any population and don't have to change the blood hunting province all the time. I also tried blood hunting by recruiting hordes of cheap commanders without blood magic. It kind of worked as well but it's very hard to keep the unrest under control. Upkeep and logistics are a problem as well. So if I have access to blood mages I wouldn't use the scouts for hunting. Hope that helps. |
Re: Blood huting: Am I doing something wrong?
Im playing a huge mictlan game right now (on the Faerun map) where i have about 20 provinces set up for bloodhunt/sacrifice, i figure if im going to build a temple for sacrificing, and a lab for pooling blood slaves, i might as well put in a watchtower as well. I pull around 300 blood slaves per turn (i have 2 priests with SDR's in every blood hunting province, and 1 sacrificing) but im also slowly killing off my population. As long as i keep expanding i'll be fine, the blood must flow, right?
I have growth 2 and most provinces have a king with 50 slaves patrolling. Its on the Faerun map, which is a pretty hefty download if you dont have high speed internet, but i can send you the save file if you want, so you can get the idea of what a semi-massive blood empire feels like. |
Re: Blood huting: Am I doing something wrong?
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If you like, you may add few other formulas to it which are currently missing - such as chance of geting battle afliction, formula for turmoil in province, weather formula. These can be obtained by searching this forum. Just my two cents. Regards, Stormbinder |
Blood huting: Am I doing something wrong?
I don't have much experience with Blood Magic, and I am experimenting with Vanheim. I have one of my level 1 Blood mages conducting a blood hunt, in a province with a population of about 6,000. He's been hunting for 3 turns now. The first two turns he found nothing. Not only that, he did such a bad job that he didn't even bother any villagers. On the third turn, he still failed to find anything, but angered something like 4 people.
So what's the deal here? Am I having a run of bad luck? Are level 1 blood mages just really, really, bad at blood hunting? Or am I doing something else wrong? |
Re: Blood huting: Am I doing something wrong?
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hopes it help you Skolem |
Re: Blood huting: Am I doing something wrong?
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http://arrakis.unimo.it/~ligabue/dom2/docs/guida.rtf good luck Liga |
Re: Blood huting: Am I doing something wrong?
THanks for the offer Cheezeninja, but I think Liga's info is all I really needed. It's clear to me now that while I was a bit unlucky with my lvl 1 Blood hunter, using a lvl2 hunter will make a big difference.
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Re: Blood huting: Am I doing something wrong?
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So as long as you have lv1 bloodmages armed with rods, you are fine. |
Re: Blood huting: Am I doing something wrong?
It wasn't +2 for using Sanguine Rod?
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Re: Blood huting: Am I doing something wrong?
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http://arrakis.unimo.it/~ligabue/dom2/docs/guida.rtf good luck Liga </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wait a minute....so say you roll 1d100 and it comes up 40 and 1d5000 comes up 2500 and 1d400 comes up 60: if Unrest = 70 then 60 (1d400) is less than unrest (70) so you get slaves; if unrest = 50 then 60 (1d400) is greater than unrest (50) so you get no slaves; So you get slaves for unrest being higher? So then if Unrest is 401 or higher that part of the equation is always true, right? I need to crank up taxes in bloodhunting provinces! |
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