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-   -   Jutonheim Seithkona (http://forum.shrapnelgames.com/showthread.php?t=19245)

UberPenguin June 2nd, 2004 11:17 PM

Jutonheim Seithkona
 
Once upon a time I was playing Jutonheim, (V2.08) and I massed Seithkona, I wondered why they didn't have any special spells or abilities. But I massed 50 of them and failed to actually use them. When I upgraded to V2.11... I um, had 50 Siethkona leaders. Im wondering if this is supposed to happen? PS: How do I post screenshots, I want someone to see this.

Graeme Dice June 2nd, 2004 11:20 PM

Re: Jutonheim Seithkona
 
You'll probably also notice that you can no longer recruit moose riders, or any of the Abysian mages. The previous behaviour was the result of a bug in 2.08 that broke the Utgard theme. Seithkona were always supposed to have the magical skills that they have now.

Norfleet June 3rd, 2004 12:02 AM

Re: Jutonheim Seithkona
 
You should be happy. What you formerly thought was a useless infantry unit that you couldn't use has turned out to be a very nice collection of mages, the way it should be. I'm sure the loss of your Smouldercone Traitors stings a bit, though.

UberPenguin June 7th, 2004 12:51 AM

Re: Jutonheim Seithkona
 
I was wondering about those smouldercone people too, I was also wondering why Jutonheim Utgard doesn't get water OR wind gems.


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