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Illithid Shuffle - Why?
Units ordered to fire will advance until a designated enemy is in range of their weapons, then fire.
Illithids have a prec-100, unlimited-range attack. Why is it that Illithids can be sometimes observed to perform this ground-shuffle instead of remaining in their orderly block? It's not that they can't reach their targets, obviously, because their attack is unlimited range and can hit anyone anywhere on the battlefield with perfect accuracy....so why do they do move at all, while they still have ammo? |
Re: Illithid Shuffle - Why?
I've never seen Ilithids move before they run out of ammo when they're set on fire. What kind of circustances have you observed this under?
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Re: Illithid Shuffle - Why?
Maybe all the enemies were mindless?
[ June 04, 2004, 06:26: Message edited by: calmon ] |
Re: Illithid Shuffle - Why?
Commander can't be mindless ... but perhaps it has been killed and enemy was immobile on battle field.
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Re: Illithid Shuffle - Why?
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Re: Illithid Shuffle - Why?
No, they didn't start moving because there were no valid targets, they merely shuffled a few squares randomly forwards, then resumed firing, just like archers sometimes do when their targets are out of range....except Illithids CAN'T be out of range.
So why do they do that? |
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I've seen a Smite missing its target recently. Nobody seems to know how does precision _exactly_ works, BTW... Cheers |
Re: Illithid Shuffle - Why?
It seems that AI for ranged units was adjusted a bit so that they don't cause as much friendly fire incidents any more. Usually they'll move forward to get a better shot, or just do something when there are lots of friendlies around the target. Maybe the illithids just follow the pattern of the ranged combat AI, even though their shots are 100%?
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But seriously, is there a line-of-sight check that goes on, I wonder? Maybe they are trying to "see" their targets better, even though they can't miss. |
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