![]() |
Immobile Pretenders
One thing I haven't seen discussed much is the immobile pretenders, Monolith/Blood Fountain/etc. I am not sure if this is because they aren't as good, or because most discussion on how to use pretenders focuses on using them as SC's and the immobile pretenders aren't much use in that role.
That said, it does seem to me that they actually aren't that good. You have nearly zero combat potential, and you also have medium-high path cost, and you have nearly zero site-searching ability. The only advantage seems too be high dominion. But I do not see why I would take, for instance, a Monolith, instead of a Prince of Death which seems to be superior in basically every way. Am I missing something? |
Re: Immobile Pretenders
Well, I've never tried to play one in a MP game, but I have messed around with them in SP. You mention that they have high base dominion, that's nothing to snear at. Their base costs generally aren't that high, and the path costs aren't bad either. So it has always seemed to me that they'd be worth considering if you wanted to go for the lvl9 bless in one or two magic schools, combined with a high base dominion so you can start cranking out lots of holy troops right away.
Also, their combat potential is higher than you might think. It is possible for them to move around, using teleport or similar spells. And several of them are actually fairly effective in combat by virtue of being powerful spell-casters who are difficult to damage and/or have tons of hitpoints. I tried to kill a Sphinx once, in its capital province. Big mistake. It slaughtered my entire army without even getting a scratch. Of course the fact that they can't move around like a normal Pretender is a huge handicap, there's no denying that. But they're not totally crippled by it. And of course there is always the challenge/wierdness/something different aspect. I can honestly say that reading in a review that you could have an immobile god helped convince me to buy Dominions II. "This," I thought, "is a game where they have everything." |
Re: Immobile Pretenders
Is it still possible to teleport immobile pretenders? Teleporting Sphinx used to give some people headaches. http://forum.shrapnelgames.com/images/icons/icon7.gif
Mainly I think the immobiles are low-investment options than often feature good durability. Some also have advantages such as blood hunt bonus for the Fountain of Blood. In combat, they can still cast spells. They do have a certain stylishness. One bit that has me curious is whether or not Baphomet's Desert Survival skill can ever in any situation have any effect, since he is immobile AND does not eat. Maybe it's just humor. PvK |
Re: Immobile Pretenders
Quote:
Quote:
Some also have advantages such as blood hunt bonus for the Fountain of Blood. Quote:
Quote:
Quote:
|
Re: Immobile Pretenders
[edit] Made a comment without realizing the Sphinx couldn't teleport in Dom II...
[ June 05, 2004, 03:12: Message edited by: Mad_Lear ] |
Re: Immobile Pretenders
Quote:
|
Re: Immobile Pretenders
What's exactly Blood of Fountain blood hunt bonus?
|
Re: Immobile Pretenders
Quote:
|
Re: Immobile Pretenders
Quote:
|
Re: Immobile Pretenders
My standard pretender choice is the Oracle. Plenty of points left for scales and dominion. SC capable commmanders can be summoned but there's no changing the scales you took at the beginning.
[ June 05, 2004, 11:10: Message edited by: Teraswaerto ] |
All times are GMT -4. The time now is 03:31 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.