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-   -   Abysia and Death Scale (http://forum.shrapnelgames.com/showthread.php?t=19267)

Sheap June 6th, 2004 09:43 AM

Abysia and Death Scale
 
Abysia seems to be one of the better choices of a race with which to take death scale since your income and supplies are not directly affected by death and growth.

However I find that taking death still kills all my population and this has a very negative effect on income long-term. Also, once the population has died, it becomes difficult to do blood hunting.

I can somewhat make up the income shortfall by alchemy with all of my fire gems. But even with alchemy, I still have a hard time coming up with enough money for all the expensive mages and priests. And this is no solution for the blood shortage.

Is Abysia's death-resistance just interesting flavor, but not really usable? Or is there a trick I am missing http://forum.shrapnelgames.com/images/icons/icon7.gif

Norfleet June 6th, 2004 09:49 AM

Re: Abysia and Death Scale
 
You're probably not expanding fast enough: When you've taken a death scale, this sort of forces you to get off your *** and get moving. Outrunning one's own dominion is a popular choice when one's scales are detrimental.

Most of the figures of authority, however, believe that death scale's kill rate is insufficiently quick as to make a difference in your income when you expand fairly aggressively. Your loss of income is likely due to other factors, such as poor neighboring provinces, high unrest levels caused by your blood hunting, or savage patrolled hunting which, under a death scale, tends to kill quickly. You may also be lacking in other income-enhancing scales, in particular Order, and to a lesser extent, Productivity, both of which are vital if you wish to afford Abysia's expensive troops.

Unfortunately, I am far from an Abysia expert - They just don't mesh with my style.

Endoperez June 6th, 2004 03:06 PM

Re: Abysia and Death Scale
 
Quote:

Originally posted by PDF:
I'm an Abysia fan http://forum.shrapnelgames.com/images/icons/icon12.gif , never took Death scales with them... Abysia really need cash, then more cash, and Heat scale already hurt its income.

<font size="2" face="sans-serif, arial, verdana">How does Heat scale hurt Abysia? Basic theme gets three scale's worth of points free by taking Heat+3! Are you thinking of the theme Blood of Humans, which is not allowed to take Heat +3, or do you mean the effect of colder seasons?

Quote:

Plus the fact that you need to establish "slave hunt grounds" with controlled unrest and not too much pop loss, all this go rather toward a Growth scale !
<font size="2" face="sans-serif, arial, verdana">You still pay full price for Growth, but get only one of its effects... Abysia does not lose as much from Death as most other nations, and gains less from Growth as well. Small population growth is not enough to pay 40 points, IMO. And you don't need toestablish blood income, as Abysia can fare nicely even without. In the early game, at least. And if you expand fast enough, you can just hunt some provinces and then move to the fresh ones after population goes under 5000.

tinkthank June 6th, 2004 03:28 PM

Re: Abysia and Death Scale
 
I tend to agree with Endoperez.
Death is ok, especially if by taking it you can then afford to purchase Order and Productivity, both of which I NEED as Abysia.

Sheap, is your cash flow problem in this game only or in all games you play with Abysia? I get a cash problem sometimes, but this can often be due to bad luck -- the provinces you take may be wastelands or other low-income provs. I find in the majority of games I play with Abysia, taking death pays off when you trade it for productivity. (I always go 3 Order no matter what with Abysia, easy to get with 3 heat.) I tend to go 3 Prod 3 Order always, and depending on my opponents, map, situation, etc. like to go with a low-cost high-dominion pretender with very little blessings and magic (I like to get an air 4 or 5 virtue), this lets me purchase high magic, high luck and high death with 7 dominion, and I only run into cash problems when I get bad population provs. Then I try to go low on blood and switch to Thaumaturgy until I get my income up.

In one respect, I disagree with Norfleet. Even with death2 or even death3, I dont want to outrun my dominion, I want to keep it as high as possible. Keeping dominion high is important because of heat -- you need to keep your heat up, or else your income really will suffer more than under the (relatively small IMO) death effects. (Additionally, heat is nice for the additional bonuses to your heat-sensitive troops and if you use fire magic.)

Alternatively (or also -- I had some ok success with a Cyclops), if you are having chronic (in all games) cash problems, try getting some earth magic ASAP and search hard ASAP -- not primarily for additionally alchemizing or for the gems and stuff you'll need for forging (hammers), but for the Gold Mines -- you'll still pull in income even with negligable pop then, although unrest will still hurt (dont hunt in provs with gold mines in them).

Well I hope this helps, but I am no master Abysia player (just like them quite a lot, and have had some fair success with them as well).

DeathDaemon June 6th, 2004 05:51 PM

Re: Abysia and Death Scale
 
OK I'm missing something here... how does Abysia favor death over other nations? Does it not kill the same percentage of pop as the other nations?

[ June 06, 2004, 16:51: Message edited by: DeathDaemon ]

Endoperez June 6th, 2004 06:07 PM

Re: Abysia and Death Scale
 
Abysia does not lose supplies with Death scale, or gain any with Growth, and if Growth/Death affected income that is negated too. IIRC

PDF June 7th, 2004 01:32 AM

Re: Abysia and Death Scale
 
I'm an Abysia fan http://forum.shrapnelgames.com/images/icons/icon12.gif , never took Death scales with them... Abysia really need cash, then more cash, and Heat scale already hurt its income.
Plus the fact that you need to establish "slave hunt grounds" with controlled unrest and not too much pop loss, all this go rather toward a Growth scale !

PDF June 7th, 2004 10:05 AM

Re: Abysia and Death Scale
 
Quote:

Originally posted by Endoperez:
Abysia does not lose supplies with Death scale, or gain any with Growth, and if Growth/Death affected income that is negated too. IIRC
<font size="2" face="sans-serif, arial, verdana">Abysia immune to Heat effect on income and Death effect on supplies ? http://forum.shrapnelgames.com/image...s/confused.gif Are you sure ? I didn't know that !! http://forum.shrapnelgames.com/image...s/rolleyes.gif

tinkthank June 7th, 2004 10:19 AM

Re: Abysia and Death Scale
 
Quote:

Originally posted by PDF:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Endoperez:
Abysia does not lose supplies with Death scale, or gain any with Growth, and if Growth/Death affected income that is negated too. IIRC

<font size="2" face="sans-serif, arial, verdana">Abysia immune to Heat effect on income and Death effect on supplies ? http://forum.shrapnelgames.com/image...s/confused.gif Are you sure ? I didn't know that !! http://forum.shrapnelgames.com/image...s/rolleyes.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No.
Abysia is immune to the effects of the Death scale on supplies and income. Heat effects on income etc. are normal.

Endoperez June 7th, 2004 10:23 AM

Re: Abysia and Death Scale
 
But Abysia favours Heat +3, so it could be argued that the income effects of Heat +3 are negated... People still die under Abysian Death-dominion, but the supplies etc. are not affected. Wasteland Survival implemented in Dom:PPP, IIRC.


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