.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Underwater Imprint Souls - BUG? (http://forum.shrapnelgames.com/showthread.php?t=19292)

Master Shake June 8th, 2004 03:48 PM

Underwater Imprint Souls - BUG?
 
When I cast Imprint Sould underwater, I get about 40 magic beings (Mad Ones?), but NO commander able to command magical beings. So they just go poof! I can't belive this is by design.

Has anyone else seen this? Is this a known bug?

Norfleet June 9th, 2004 01:52 AM

Re: Underwater Imprint Souls - BUG?
 
Maybe the mad priest drowns, and can't command the mad deep ones. There should probably be a mad priest Version of a deep one.

LintMan June 9th, 2004 05:13 AM

Re: Underwater Imprint Souls - BUG?
 
Quote:

Originally posted by Master Shake:
When I cast Imprint Sould underwater, I get about 40 magic beings (Mad Ones?), but NO commander able to command magical beings. So they just go poof! I can't belive this is by design.

Has anyone else seen this? Is this a known bug?

<font size="2" face="sans-serif, arial, verdana">I know I've cast a few imprint souls uderwater in a previous game, and they did have some sort of commander leading them (though I don't recall what it was). But for sure they didn't go "poof", and I was able to move them all into another province afterwards.

Master Shake June 9th, 2004 03:47 PM

Re: Underwater Imprint Souls - BUG?
 
There was definitely a commander, but it had no Magic Command rating, so could only command the ~10 non-magic units.

Drowning seems unlikely, as the units are all Versions of Rlyeh units (e.g., the Magic units I'm talking about are modified Lobo Guards).

Edi June 10th, 2004 05:35 PM

Re: Underwater Imprint Souls - BUG?
 
Holy Deep One, leadership 25/0/0, that's the problem. When they fix the unit, it will fix the spell.

Edi

PvK June 10th, 2004 06:00 PM

Re: Underwater Imprint Souls - BUG?
 
Yep. A very simple mod will fix it, too. I expect that the commander just needs some undead leadership - not necessarily enough for the whole mob.

For example, some random events give forces led by a commander who doesn't have enough leadership to control the units who nonetheless start out under his command and work fine unless they get un-assigned to his command. Which is actually an interesting and not inappropriate limitation - they are under him do to an unusual event, and not only because of his innate leadership. And, he can't have an army of unrelated troops put under his command.

PvK

Edi June 10th, 2004 07:05 PM

Re: Underwater Imprint Souls - BUG?
 
The Holy Deep One needs magic ldr, not undead, as the Mad Deep Ones are magic beings.

Edi


All times are GMT -4. The time now is 12:47 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.