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-   -   Best blessing element (http://forum.shrapnelgames.com/showthread.php?t=19329)

Teraswaerto June 11th, 2004 02:26 PM

Re: Best blessing element
 
I never use 9/9, it simply costs too much. Fire 9 is good since with the Moloch it isn't terribly expensive, unlike most other paths.

PvK June 11th, 2004 05:06 PM

Re: Best blessing element
 
I'd rather have one level-9 and three level-4's, or two level-4's and more points for something else (or several level-4's and more free points).

PvK

NTJedi June 11th, 2004 05:41 PM

Re: Best blessing element
 
I agree with Teraswaerto... 9/9 costs too much. I usually setup 3 of them with 4.

rabelais June 11th, 2004 06:44 PM

Re: Best blessing element
 
Fire 9 is the ONLY way to give your regular melee troops magic weapons in the entire game, so it wins.

Especially given the Moloch Cost effectiveness.

Water 9 is incredibly synergistic, but there's no template with both paths, so it's horrifically expensive.

The only serious MP usable 9/9 is fire/astral using Bahomet for Marignon, and even that gets a little crazy in terms of scale sacrifices.

Jotuns with w9/n9 or hydras with fire9/w9 sure are fun in SP, though. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif


Rabe

HJ June 11th, 2004 07:18 PM

Re: Best blessing element
 
I find myself going for 9 earth most often, i.e. with almost every nation with sacred mages. It's just hard to resist having free reinvigoration on all your mages, and a Cyclops to cast some really cool spells later. Fire 9 would be the second most frequent, with Moloch dishing out punishment throughout the game, and nature and air are my most frequent level 4 blesssings.

Gandalf Parker June 11th, 2004 07:58 PM

Re: Best blessing element
 
Ive tried alot of them. Ive played 9/9 and 9/4/4/4/4/4. I really like Astral 9 but thats probably because Im playing the "who would want this" combos to turn them into surprise tactics.

You know that bringing a poll like this to the attention of the devs could have drawbacks. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 11, 2004, 19:00: Message edited by: Gandalf Parker ]

Maltrease June 11th, 2004 08:16 PM

Re: Best blessing element
 
Quote:

Originally posted by rabelais:
Fire 9 is the ONLY way to give your regular melee troops magic weapons in the entire game, so it wins.

Especially given the Moloch Cost effectiveness.

Water 9 is incredibly synergistic, but there's no template with both paths, so it's horrifically expensive.

The only serious MP usable 9/9 is fire/astral using Bahomet for Marignon, and even that gets a little crazy in terms of scale sacrifices.

Jotuns with w9/n9 or hydras with fire9/w9 sure are fun in SP, though. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif


Rabe

<font size="2" face="sans-serif, arial, verdana">I like Jotuns with n9 and e9. Earth mother is good for this. This lets them basically fight forever without getting fatigued, the beserk, increaed natural protection, and regeneration make niefel giants nearly invincible against normal troups.

Without the reinvigeration they eventually tire and are overun when fighting a larger force.

Azhur June 12th, 2004 01:59 AM

Best blessing element
 
I know there isn't really best, but what do you usually prefer, when putting 9x/9y?


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