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-   -   MP: Mo-Fr 12.00hUTC fixed scheduled (running again (http://forum.shrapnelgames.com/showthread.php?t=19341)

Chazar June 12th, 2004 12:19 PM

MP: Mo-Fr 12.00hUTC fixed scheduled (running again
 
Schedule:
Monday, Tuesday, Thursday and Friday at 12.00h UTC plus QuickHost, which essentially means that you have at least 24h to complete your turn and more time on the weekends!
(12.00h UTC = 13.00h BST (UK) = 14.00h CEST (Europe) = 07.00h CDT (Central US)) = 06.00h MDT (Denver))

Settings:
standard MP.

Map:
Karan (6-8 Players)

Nations:
See next post.

Now hosted at:
Host: zombie.dyndns.org
Port: 10000


{EDIT: Initially the topic was "MP: slow 99h Quick-Host", but we refined the schedule now. The acutal schedule wont change anymore.}

Chazar June 17th, 2004 04:09 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Nations:

Abysia:JJ_Colorado
Ulm:Mark the Merciful
C'tis:Kel
Caelum:Chazar
Marignon: undead dolphin hacker
Pangaea:Cainehill
R'lyeh:Pickles
T'ien Ch'i:Reverend Zombie

[ June 21, 2004, 08:57: Message edited by: Chazar ]

Cainehill June 17th, 2004 04:32 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
A topic of "50h Quick-Host" with 80 hour turns is somewhat misleading. http://forum.shrapnelgames.com/images/icons/icon12.gif

You might consider 48 hour, no quick hosting. (48 is better than 50 (or 80) because the turns are due the same time of day and don't shift around.)

Or 48 hour QH, and make sure you get your turn in on the Last hour or so, thus kicking off the next turn, which you take, and probably have at least 72 hours, possibly 96, before the next turn is due.

This would work especially well if you ask someone in the game to delay their turn on those weekends, helping to ensure that it takes closer to 48 hours rather than 24 or less.

If you get one going, I for one would join (especially if it winds up having any sane hourly setting - 48, 72, or 96). But you still need a hosting solution, and if it takes a month to start, I may already have a full plate.

JJ_Colorado June 17th, 2004 06:40 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I'm in and would like to try a big map using Abysia. I like the QH idea....

John

Kel June 17th, 2004 06:41 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
If it's a regular interval (24,48,72,96) and *not* quick hosted, I would be in for Abysia (or C'tis) http://forum.shrapnelgames.com/images/icons/icon7.gif
- Kel

[ June 17, 2004, 17:42: Message edited by: Kel ]

Chazar June 17th, 2004 07:40 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
@KEL: Where is the drawback with Quick-Host? Even with Quick Host, the time limit is still at least 48h, so I dont see the drawback of enabling quick-hosting.

Or do you suggest a fixed schedule?

@ALL:
If anyone of us ecounters an open slot at moosehansen's server: grab it! If there isnt a slot available withn the next two weeks, I'll host via PBEM if no one else volunteers... (sigh)

Mark the Merciful June 17th, 2004 07:46 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
@KEL: Where is the drawback with Quick-Host? Even with Quick Host, the time limit is still at least 48h, so I dont see the drawback of enabling quick-hosting.

Or do you suggest a fixed schedule?

@ALL:
If anyone of us ecounters an open slot at moosehansen's server: grab it! If there isnt a slot available withn the next two weeks, I'll host via PBEM if no one else volunteers... (sigh)

<font size="2" face="sans-serif, arial, verdana">The drawback (as I've just discovered in another game) is suddenly unpredictable deadlines. With a fixed and regular turnaround, you can get into a routine; with an ever-changing schedule - because of quickhost - you can miscalculate and suddenly find you've missed a turn, which is very frustrating.

Meanwhile, please count me in as Ulm if you find a hosting slot.

Mark

Kel June 17th, 2004 08:00 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

With a fixed and regular turnaround, you can get into a routine; with an ever-changing schedule - because of quickhost - you can miscalculate and suddenly find you've missed a turn, which is very frustrating.
Mark

<font size="2" face="sans-serif, arial, verdana">What he said. ^^^

Weekends shouldn't be a problem with a 48 hour hosting, at any rate. You could make a turn on thursday and then again on monday if you really needed to.

- Kel

[ June 17, 2004, 19:00: Message edited by: Kel ]

Chazar June 17th, 2004 09:18 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Ah ok, I see. I would have set a timer to 48h whenever I submit a turn, but this gives only a lower bound on the true limit and is probably too messy as soon as you play more than one game...

So what about a fixed schedule, like...
{Edit: I moved the schedule proposal down to the inital post in order to keep this thread readable for new people interested in taking part. All current info can be found at the bottom in the initial post.}

[ June 18, 2004, 10:05: Message edited by: Chazar ]

Kel June 17th, 2004 09:57 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
How about that?

<font size="2" face="sans-serif, arial, verdana">Works for me.

Quote:


In case that we don't find a server and none of us can host one, is PBEM ok with everybody?

<font size="2" face="sans-serif, arial, verdana">Sure. Gives you the flexibility to host when you want, too (if everyone turns in a turn on the weekend, for example).

- Kel


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