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New Mod - Broken Empire Ermor
I've decided to release a mod that greatly enhances the magical abilities of the Broken Empire of Ermor. Basically, I've added astral magic to the Ermorian cultist and raised its price, as well as added one point in death magic to each of the thaumaturgs. The file can be found here:
Broken Empire mod. |
Re: New Mod - Broken Empire Ermor
Oh, interesting! I look forward to playing with it.
OTOH... Graeme, what would you think of making the Grand Thaumaturges Unholy-4 naturally? That's my biggest 'beef' with them currently. Edit: Another small question I have is the thought process behind giving the Cultist Astral magic instead of Death magic. I assume it's to give Ermor access to a cheap Communion Slave. While nice, I think it'd be better, from a design aesthetic POV, to give them one Death instead of one Astral. If you did that, you'd get: Cultist DU Thaumaturge SDDUU Grand Thaumaturge SSDDDUUU From a practical standpoint, it'd also allow Cultists to work better in an Undead Courier role. http://forum.shrapnelgames.com/images/icons/icon7.gif Just a thought. [ June 15, 2004, 15:08: Message edited by: Scott Hebert ] |
Re: New Mod - Broken Empire Ermor
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Re: New Mod - Broken Empire Ermor
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Cultist = SU Acolyte = SHH Thaumaturge = SSDUU Theurg = SSWHHH Grand Thaumaturge = SSSDD?UUU Arch Theurg = SSSWWA?HHHH I just find it half-and-half, and that's not as good as either extreme, IMO. |
Re: New Mod - Broken Empire Ermor
My own personal opinion this is a great change to BE. I talked with Graeme before and found it to be great addition with a minor change to the feel of the theme.
I probably wouldn't have added a Death to the normal Thamaturgs, but the Grand Thamaturgs did need a boost considering the other options that BE has. Having a readily accessable, build everywhere, cheap communion slave outside of Thamaturgs as well as a cheap researcher makes BE play like an undead Version of Pythium (which is what my idea of BE is) and helps it out substancially. [ June 15, 2004, 16:40: Message edited by: Zen ] |
Re: New Mod - Broken Empire Ermor
Oh, I think it's a great change too. I'm just noting some slight alterations to the slight alterations to make it more aesthetically pleasing. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: New Mod - Broken Empire Ermor
Well, the only way I would really consider making the cultist have DU is if I could make a copy of communion slave, change it's requirements to 1 death, and assign it to BE Ermor as a nation specific spell. I don't believe that this is possible yet with the current modding tools.
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