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how to bloodhunt easiest ?
i am very new to dominions http://forum.shrapnelgames.com/images/icons/icon7.gif
so far i really like blood hunting . at the moment i play abysia standard . i read cherries good guide and i think it is still almost the same for blood hunting in 2.12 although it is for 2.08. at the moment i hunt this way : 2 demonbred without dousing rod in every 5-8k pop province or tax 100% unrest 0 < 20 income province . at the moment i have set it up for 10 such provinces and get around 100-150 blood / turn . i have a lab in every such province . so the only thing i have to do each turn is go once to lab and click pool because with this setting the unrest keeps between 0-50 without patrolling . perhaps i should give each of my demonbreds a sdr. but at the moment 80% of my demonbreds find slaves / turn in average . if i would give them sdrs i think they would find 100% but so increase my unrest and i would have to patrol and so do more micromanagement . is this setting for lazy people like me quite ok or what would you suggest ? and if you have a link to a still actual and good blood hunt discussion plz post it for me http://forum.shrapnelgames.com/images/icons/icon7.gif i am searching for a formula too in a dominion 1 faq i found that for less than 5k population the probability for finding slaves is current pop / 5000 % . in addition blood level influences it and with blood over 3 there is 100% . 3rd factor listed there was unrest . is it under the current patch still true that you can get maximum 110 slaves / province like listed in cherrys blood slave gathering data ? and if you patrol then to decrease unrest you kill 10 pop for each point unrest reduced by patrolling right ? so if you do massive blood hunting in one province you kill 500-1000 pop / turn right ? so assuming you hunt in a 10k province you have to move every 10-15 turns because the province has left under 5k pop which makes hunting harder . and Last question http://forum.shrapnelgames.com/images/icons/icon7.gif in the summon reference stands e.g. at infernal forces : +1 devil / path is this only for blood path or do i get an additional devil for each level of fire over fire 2 too ? |
Re: how to bloodhunt easiest ?
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~snip Bloodhunt detail~ Quote:
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Hope this helps. |
Re: how to bloodhunt easiest ?
some other things i want to ask but not start a new topic http://forum.shrapnelgames.com/images/icons/icon7.gif
- are there any other dominion maps and where can i download them ? - i played quite a bit the dominions 1 demo before i got dominions 2 there i could give to all my troops the bo`s : -attack enemy magic user -attack enemy commander are they left out in dominions 2 or is my Version buggy ? cause i liked this bo`s -i didn't already play ermor but do you still get infinite undead summons with the reanimate orders of priests ? or aren't any new ones summoned when a province has no unburied corpses left ? the manual is a bit unclear there to my opinion. -is there a limit to maximum magic path skill or is it theoretically endless and the only limit are too high empowerment costs ? - for dominions 1 i found a wish wishlist . is it still correct for dominions 2 or where is a correct one for dominions 2 then ? and if it is still as powerful as in dominions 1 : for dominions 1 there was a small mod which prohibited wish is there one for dominions 2 2.12 too ? thnx for your answers http://forum.shrapnelgames.com/images/icons/icon7.gif i have dominions now since 4 days and so far i think it is the greatest strategy game i ever played http://forum.shrapnelgames.com/images/icons/icon7.gif only impression so far is that blood is a bit too strong . |
Re: how to bloodhunt easiest ?
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Ghouls - Unholy 1 Required - Reduces population Soulless - Unholy 2 Required - Reduces corpses in province (when you hit 0, I don't think you'll get anything) Longdead - Unholy 3 Required - No 'fuel'. IME, you can reanimate Longdead indefinitely. Quote:
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You can not Fire Rear. Quote:
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Re: how to bloodhunt easiest ?
thnx Scott Hebert for the quick and good responses http://forum.shrapnelgames.com/images/icons/icon7.gif
why is astral magic so strong ? i haven't played much astral magic until now the 4 days are just too short if you play the large map to experiment much http://forum.shrapnelgames.com/images/icons/icon7.gif in the lower leves at least it has not much creature spells and i remember some threads were people said especially death and to a lesser degree blood is too strong http://forum.shrapnelgames.com/images/icons/icon7.gif an addition to my bloodquestions : is there still the limit of 110 maximum blood / province ? sooner or later i test it myself but i just thought : if you take growth 3 after 50 turns you should have 40000k pop in your capitol if nothing bad happened. with this you get a 240 pop/turn increase which equals 24 unrest if i remember correct 10 killed ppl / unrest . so if there would be no blood limit / province perhaps the average growth in population almost equals the poploss through unrestfighting or is at least slow enough that you can hunt for 100 turns after which most probably your game is finished ? |
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When people say "Death magic is too strong", or "Blood magic is too strong", generally they're looking at the Summons you can get from them. Summons are a piece, but they're not the pie. As for myself, I think that Nature magic is the only type of magic you can't live without. Quote:
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