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What is Omnipresent View
What is Omnipresent view? I noticed this in the QUADRANT set up section of the game set up. I was wondering what it does.
------------------ "We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard UCP/TCO Ship Yards |
Re: What is Omnipresent View
well, you get to see everything that goes on in that system after you visited. Not as good as scanning (you can't "see" the components) and if a new race shows there, you still haven't met. BUT you at least know what direction they are coming from http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
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Re: What is Omnipresent View
Try it out in a new game, there is more to it than you might imagine. Like everything in this wonderful game
------------------ PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight> |
Re: What is Omnipresent View
It just like the settings of 'unmapped' and 'fog of war: off' that you can find in just about any strategy game these days. I'm not sure why we wouldn't be able to imagine it, it's pretty common. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
edit: Obviously the mapped/unmapped is a separate option in the quadrant settings. The omnipresent view is basically a 'fog of war' setting. [This message has been edited by Drake (edited 19 February 2001).] |
Re: What is Omnipresent View
Thanks guys for the help. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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