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-   -   What is Omnipresent View (http://forum.shrapnelgames.com/showthread.php?t=1939)

Atrocities February 18th, 2001 09:19 PM

What is Omnipresent View
 
What is Omnipresent view? I noticed this in the QUADRANT set up section of the game set up. I was wondering what it does.

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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards

pathfinder February 18th, 2001 09:33 PM

Re: What is Omnipresent View
 
well, you get to see everything that goes on in that system after you visited. Not as good as scanning (you can't "see" the components) and if a new race shows there, you still haven't met. BUT you at least know what direction they are coming from http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

nmoppa February 19th, 2001 12:20 AM

Re: What is Omnipresent View
 
Try it out in a new game, there is more to it than you might imagine. Like everything in this wonderful game

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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>

Drake February 19th, 2001 02:14 AM

Re: What is Omnipresent View
 
It just like the settings of 'unmapped' and 'fog of war: off' that you can find in just about any strategy game these days. I'm not sure why we wouldn't be able to imagine it, it's pretty common. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

edit: Obviously the mapped/unmapped is a separate option in the quadrant settings. The omnipresent view is basically a 'fog of war' setting.

[This message has been edited by Drake (edited 19 February 2001).]

Atrocities February 19th, 2001 04:33 AM

Re: What is Omnipresent View
 
Thanks guys for the help. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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