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-   -   Interface suggestion (http://forum.shrapnelgames.com/showthread.php?t=19427)

ioticus June 21st, 2004 03:12 AM

Interface suggestion
 
Unless I'm missing something, you can't tell what nations the flags represent by looking at the map. Instead, you have to go to the nation overview screen and hunt for the correct flag. I can never remember which flag is what. It would be nice if the name of the nation the flag represents appeared on the province info screen from the main map.

Edi June 21st, 2004 07:29 AM

Re: Interface suggestion
 
You're just going to have to learn to remember. It isn't that difficult a task, just 17 symbols. The only ones where there is danger of confusion if you don't look closer are Man, Mictlan and Pangaea because they all have green flags that look rather similar at a glance.

And we definitely don't need anymore clutter on the map. If it was done with a filter, maybe, but the problem is there already are nine filters for the more important stuff (okay, so I don't think the income filter is all that necessary, I always turn it off because it's so bloody annoying, but that's just imo).

Edi

Chazar June 21st, 2004 10:43 AM

Re: Interface suggestion
 
Abysia and Marignon are also pretty similar;
and I once mistook Ulm for R'yleh - bad idea.

There are some banner mods out there which improve upon that...

Norfleet June 21st, 2004 10:59 AM

Re: Interface suggestion
 
Cainehill once mistook Pythium for Ermor, a move that we've laughed about for some time now, on the grounds that he was told that "Ermor is purple", and Pythium is purple, but a different kind of purple. http://forum.shrapnelgames.com/images/icons/icon7.gif

LintMan June 21st, 2004 06:20 PM

Re: Interface suggestion
 
Arryn's site has a mod with replacement flags that make it easier to tell them apart. The only problem is that you can't use it in MP games unless everyone has it (I think).

ioticus June 22nd, 2004 01:02 AM

Re: Interface suggestion
 
Quote:

Originally posted by Edi:
You're just going to have to learn to remember. It isn't that difficult a task, just 17 symbols. The only ones where there is danger of confusion if you don't look closer are Man, Mictlan and Pangaea because they all have green flags that look rather similar at a glance.

And we definitely don't need anymore clutter on the map. If it was done with a filter, maybe, but the problem is there already are nine filters for the more important stuff (okay, so I don't think the income filter is all that necessary, I always turn it off because it's so bloody annoying, but that's just imo).

Edi

<font size="2" face="sans-serif, arial, verdana">Just because YOU don't have trouble remembering don't presume others don't have that problem. And you misunderstood my post. I'm not talking about putting the names on the map. I'm talking about putting the names on the province info screen. All you would have to do is right click on the province to get the name of the controlling nation. There would be no clutter that you seem to hate so much http://forum.shrapnelgames.com/image...s/rolleyes.gif

Cainehill June 22nd, 2004 01:26 AM

Re: Interface suggestion
 
Even with the standard, non-modded banners, you get used to the flags on the map and learn to recognize them after you've been playing a while. That said - Abysia and Marignon look _so_ similar when zoomed out that only a month ago I sent an army strolling into an Abysian province with a fort, thinking it was mine.

Since it was Cohen playing Abysia, I decided I might as well pretend that I meant to do that, and went to war. http://forum.shrapnelgames.com/images/icons/icon12.gif

What's more of a problem, imo, is the graphs, where I often find it necessary to toggle some of the nations on and off to determine which line was for C'tis vice Man vice someone else, Abysia vice Marignon, Pythium/Ermor, and Ulm/R'lyeh. It's especially bad in the big 15-17 player games.

Ah well - it gives an incentive to quickly eradicate one nation of each color. http://forum.shrapnelgames.com/images/icons/icon12.gif

And going back to what Norfleet said - if it's purple, and it has a Vampire Queen, it's Ermor. Even if everyone insists that it isn't, it is - it's a conspiracy. http://forum.shrapnelgames.com/images/icons/icon12.gif

Norfleet June 22nd, 2004 01:32 AM

Re: Interface suggestion
 
Quote:

Originally posted by Cainehill:
And going back to what Norfleet said - if it's purple, and it has a Vampire Queen, it's Ermor. Even if everyone insists that it isn't, it is - it's a conspiracy. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Well, not anymore. They nerfed the VQ out of Ermor's selection list.

ioticus June 22nd, 2004 02:02 AM

Re: Interface suggestion
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
And going back to what Norfleet said - if it's purple, and it has a Vampire Queen, it's Ermor. Even if everyone insists that it isn't, it is - it's a conspiracy. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Well, not anymore. They nerfed the VQ out of Ermor's selection list. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Which is strange. Vampire Queens go with undead like ham goes with eggs, like **** goes with stink, like . . . you get the idea.

LintMan June 22nd, 2004 05:15 AM

Re: Interface suggestion
 
Quote:

Originally posted by splooger:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
Well, not anymore. They nerfed the VQ out of Ermor's selection list.

<font size="2" face="sans-serif, arial, verdana">Which is strange. Vampire Queens go with undead like ham goes with eggs, like **** goes with stink, like . . . you get the idea. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think the theory is that Ermor kills off all its population, whereas vampires *need* people to feed on. A vampire queen who eliminates 100% of her population has just eliminated her food source (and the source of new vampies as well, I suppose)


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