![]() |
Best Setups For Mictlan
I am having great difficulty in winning against AI in Difficult or better settting with Mictlan.
I am a decent player but cannot seem to make this Nation flourish. Any suggestions out there form you hardened veterans would be appreciated. 1)Pretender Choice? 2)Scales/Dominion 3)Fortress Type? 4)Magic Choices? Any other in-game tips would be greatly appreciated. Glock |
Re: Best Setups For Mictlan
Quote:
1)Lord of Night: Air 4, Earth 4, Death 4, and Blood 5 2)Turmoil 3, Sloth 3, Heat 3, Growth 3 Luck 3, Magic 3 3)I use the normal starting fortress because it is cheap and quick to build so I can protect blood hunters and sacrificers. 4)By this do you mean choices on the pretender or research strategies? Any questions about my choices please ask and I will elaborate on them or you can try it out and see for yourself if it fits your style. It is geared for never using national troops and generating income from rich provinces and converting gems to money as needed. Lord of Night is chosen to sneak nearest high population province by second turn and start assassinating commanders. I then use scouts on retreat to attack the province twice; once to see how many commanders exactly I need to assassinate and then second to take over the province on the Last assassination attempt since the attempt will take place before normal combat. Assassinations are slow going so any cutting on time corners is essential. I then do a search with the Lord and move on the next province and repeat. While this is going on I will alternate researching and summoning fiends till I have about 9-12 and start taking other independent provinces with them lead by my prophet high priest who can do fire searches for more money producing fire gem sites. Any other questions then let me know. |
Re: Best Setups For Mictlan
I was using something like this:
I am going by memory so bear with me if it doesn't add up quite right. Pretender:Fountain of Blood Magic:Blood 5/Air2/Death2/Earth2 Scales:Heat+1/Growth+1/Order+1/Productivity+2/Magic0 Fortress:Castle Dominion: 5 Something like that. |
Re: Best Setups For Mictlan
I'm not the great expert but I prefer to go with a rainbow pretender in order to find a helpful site or at least provide some gem income to suplement your base income. Maybe a pretender with more girth if your indie's are high, focusing magic in fire/earth/ast for finding those sites.
definately have to have order 3. You only got the capital to provide you with your priests and you have to put one out as often as possible [ June 21, 2004, 13:48: Message edited by: djtool ] |
Re: Best Setups For Mictlan
Norfleet,
I noticed that you pick apart the assassin and then stated that there is a better setup for the Lord of Night. Now the question is - What is the better setup?!? You stately very clearly how you would set the rest of it up and gave reasons why. Basically, what are the optimized paths for battle performance when using Lord of Night? -Christopher (Just a fellow blood god trying to sac his way to the top or I love micromanagement 101.) |
Re: Best Setups For Mictlan
Quote:
Quote:
Quote:
Quote:
Quote:
Thanks for your observations. http://forum.shrapnelgames.com/images/icons/icon7.gif Edited to exchange the word misfortune with Turmoil as it would cause complete confusion if left that way. [ June 21, 2004, 20:33: Message edited by: Anglachel ] |
Re: Best Setups For Mictlan
Quote:
Quote:
However, battle optimization is expensive, and will definitely not be done well with your present set of scales: You're going to have to take a hit. What you probably want: Earth 2(Ironskin, Earthpower+Invuln), Water 2(Quickness+BoW), Air 4(Mirror/Mist - Mirror gets better results with more air), and Death 3(Soul Vortex). Wedge what you can into this, then spend the dangling points as you will on dominion and scales: I'd suggest a dominion of no less than 6, and you may have to just accept a hit from Luck to Misfortune-2 and not expect to see your national heroes - your pretender fills in the magic holes tolerably anyway. The Lord of the Night is a particularly sweet chassis by midgame, particularly if you slap him a Wraith/Hell Sword or Thorn. His fatigue rating is quite good also, and you'll get some better starting dominion out of him. The assassination is fun, too. Whack somebody's pretender in a duel. Laugh at him. However, in your original build, your LotN gave you some small low-level 4-blesses. You may still want to keep that, which is why I didn't immediately rip that apart, but merely pointed out that it wasn't really battle-tweaked....and doing this can be very expensive, so you may not want to. Although what you did looks expensive, too. Plus you took Turmoil. Yeck. |
Re: Best Setups For Mictlan
Quote:
[ June 21, 2004, 20:27: Message edited by: Anglachel ] |
Re: Best Setups For Mictlan
[quote]Originally posted by Anglachel:
Quote:
Quote:
Luck gives your very nice national heroes, which do a good job filling in missing magics, but your pretender has already covered the known Mictlan Earth/Air/Death holes. However, they're a little suboptimal for pure battle performance. You lose out on Quickness and Breath of Winter by lacking water-2, and BoW can clear out those pesky indies fast. However: Turmoil BAD! That's going to absolutely MAUL your economy, reducing your ability to churn out priests like they're on sale. Quote:
Quote:
While certainly acceptable in SP, this is probably a little too slow for competitive multiplayer. The Lord of the Night's fatigue is relatively modest, so in lightly populated provinces, with the magic paths you chose, you may be able to clear them out just by buffing Mirror/Mist/Ironskin/Attack Rear. Your paths aren't quite optimized for battle performance, though. |
Re: Best Setups For Mictlan
Maybe I did not state my original question well, or maybe I am just slow due to eating lead paint, but can you guys tell me what you would pick and why for the following:
1)Pretender-I choose Fountain of Blood due to the Blood Hunt Bonus and 0 cost-What would you choose and why? 2)Scales: I choose Heat1,Anglachel has a good point with heat2, more points with little penalty-just the type of tip I need! But what of the other scales-please state reasons for choosing your settings. Fortress:I can also see the advantage in choosing watchtower-Thanks. MagicPaths:My choices are something like Blood4 or 5, 2 in Water,Astral,Fire,Nature. This gives me a broad range of spells in all areas that I get starting gems in. Any more suggestions are greatly appreciated. Thanks In Advance. Glock |
All times are GMT -4. The time now is 03:29 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.