![]() |
Never enough Tech\'s, here\'s some ideas
Countermeasures pod- Allows a ship to take over an incoming missile group and send it back to the firer!
Ship Disabling gun- Stops the ship from being able to do anything for a couple of rounds. Energy Reflective Armour- Reflects some % back to firer of direct fire weapons. Universal colony pod- When you have got all Col techs and say 4l Planet Util you get a pod that allows one ship to colonise any planet type. Saves sending a ship to the wrong type later in the game!!! The more tech's the merrier, then it's not just my shielded cruiser V yours, but the battle of the differing components. ------------------ |
All times are GMT -4. The time now is 06:19 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.