.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   ryleh : mindbLast question (http://forum.shrapnelgames.com/showthread.php?t=19476)

Boron June 25th, 2004 10:31 PM

ryleh : mindbLast question
 
the mindbLast attack of the illithids is negated through magic resistance .
i planned to take magic 3 domain scale but if i would take drain 3 instead would that help my illithids much to make their mindbLast more efficient ?

and is there a commander in the game which is mindbLastimmune ? only mindless beeings can be mindbLast immune and a commander can never be mindless right ?
or does a commander enchanted with MR increasing items has such a high MR that the mindbLast of the illithids can only hit him with an open ended attack throw and so with such a small chance that its not worth the risk ?

which units are mindless and flying ?
i remember spring hawks and air elementals

since i plan using the unarmed illithids because they have not much resource cost / strat move of 2 against them they are probably quite efficient


are the illithids in general one of the quite good national troops which i even can use in lategame quite well ( then of course together with other good units ) or are they quite useless in mid-lategame ?
and has a horde of illithids quite a chance to kill a sc ? or is my fear true that their mr can almost not be overcome by the illithids mind bLast only like 1 of 100+ mindbLasts hits ?

HJ June 25th, 2004 10:47 PM

Re: ryleh : mindbLast question
 
A few answers:
Magic 3 will make your mindbLasts harder to resist by lowering MR, not the other way around.

Golems are mindless. You can turn a mindless unit into a commander with Gift of reason. Some spells, like Carrion reanimation, give you mindless commanders also (in this case, a soulless).

High MR on a commander helps, but is not 100% sure because of the open-ended dice, especially against large Groups. It's the best option if you have no mindless commanders.

Off the top of my head, gargoyles are also mindless & flying, IIRC and so is iron dragon, air elementals, and sylphs. Probably some others as well.

Hope this helps somewhat.

[ June 25, 2004, 21:48: Message edited by: HJ ]

Boron June 25th, 2004 11:14 PM

Re: ryleh : mindbLast question
 
Quote:

Originally posted by HJ:
A few answers:
Magic 3 will make your mindbLasts harder to resist by lowering MR, not the other way around.

<font size="2" face="sans-serif, arial, verdana">thnx that was a thought one edge to far by myself http://forum.shrapnelgames.com/images/icons/icon7.gif

a golem has 0 leadership but via items like crown of command and so on you can turn him into a leader too or ?
hm the gargoyles seem to me very dangerous for ryleh. which nation / theme is best suited for making quite large armies out of these ?
ulm has a main base 5 earth site but only 3E1F mages is there any national mage with 3E1A ? or a very high chance for that through random paths ?


another question : can you move only 1 friendly province / turn underwater ? my army + my leaders have 2 strategic movement but they can move only 1 province ?!?

does the voice of tiamat spell find all magic sites or "only" the elemental ones like written in the manual ?

if i take a void lurker as pretender ( aquatic , 0 strat movement ) or the underwater archmage ( aquatic ) can i bring them out of the water via global spells like teleport ? or is there an item or something like that which transforms the aquatic into amphipian ? a counterpiece to items like pills of water breathing which gives aquatics land breathing http://forum.shrapnelgames.com/images/icons/icon10.gif
i can't remember one but would be perhaps a funny little thing for the next patch http://forum.shrapnelgames.com/images/icons/icon7.gif best would be a unique which is quite expensive but then if you want your aquatic pretender can go on land after researching construction 8 http://forum.shrapnelgames.com/images/icons/icon7.gif

Graeme Dice June 25th, 2004 11:27 PM

Re: ryleh : mindbLast question
 
Quote:

Originally posted by Boron:
hm the gargoyles seem to me very dangerous for ryleh. which nation / theme is best suited for making quite large armies out of these ?
<font size="2" face="sans-serif, arial, verdana">Vanheim has 3E1? dwarves.

Quote:

another question : can you move only 1 friendly province / turn underwater ?
<font size="2" face="sans-serif, arial, verdana">Underwater movement is one province only.

Quote:

does the voice of tiamat spell find all magic sites or "only" the elemental ones like written in the manual ?
<font size="2" face="sans-serif, arial, verdana">It finds all elemental, and only elemental sites.

Quote:

if i take a void lurker as pretender ( aquatic , 0 strat movement ) or the underwater archmage ( aquatic ) can i bring them out of the water via global spells like teleport ? or is there an item or something like that which transforms the aquatic into amphipian ?
<font size="2" face="sans-serif, arial, verdana">If they teleport onto land without wearing an amulet of the fish, then they will die instantly on the next turn.

Boron June 26th, 2004 08:53 AM

Re: ryleh : mindbLast question
 
Quote:

Originally posted by Graeme Dice:
Vanheim has 3E1? dwarves.

<font size="2" face="sans-serif, arial, verdana">what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air .
are there any other mages or mages from magic sites which have 3E1A or at least earth+airmagic ? like a 2E1A which would be quite easy to bring up to 3E1A ?

Graeme Dice June 26th, 2004 05:00 PM

Re: ryleh : mindbLast question
 
Quote:

Originally posted by Boron:
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air.
<font size="2" face="sans-serif, arial, verdana">It's a normal random. The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen.

Kel June 26th, 2004 05:10 PM

Re: ryleh : mindbLast question
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Boron:
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air.

<font size="2" face="sans-serif, arial, verdana">It's a normal random. The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not Galdermen...they are true randoms.

Edited: Or at least one of them is...are they 1 ele, 1 sorc ?

- Kel

[ June 26, 2004, 16:31: Message edited by: Kel ]

Arryn June 26th, 2004 06:10 PM

Re: ryleh : mindbLast question
 
Quote:

Originally posted by Graeme Dice:
The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen.
<font size="2" face="sans-serif, arial, verdana">Wizards also have random elemental picks, plus random sorcery picks. Depending on the Wizard, it'll be 2 elemental and 1 sorcery (for a red), or 1 elemental and 2 sorcery (for a blue).

Graeme Dice June 26th, 2004 08:09 PM

Re: ryleh : mindbLast question
 
Quote:

Originally posted by Arryn:
Wizards also have random elemental picks, plus random sorcery picks. Depending on the Wizard, it'll be 2 elemental and 1 sorcery (for a red), or 1 elemental and 2 sorcery (for a blue).
<font size="2" face="sans-serif, arial, verdana">I forgot anout those two, thanks.

The Galderman has a random elemental, and a random sorcery pick.

Cainehill June 26th, 2004 08:13 PM

Re: ryleh : mindbLast question
 
Quote:

Originally posted by Boron:
i can't remember one but would be perhaps a funny little thing for the next patch http://forum.shrapnelgames.com/images/icons/icon7.gif best would be a unique which is quite expensive but then if you want your aquatic pretender can go on land after researching construction 8 http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">You don't need construction 8 - there's already an item, Amulet of the Fish, Construction 6, requires Water 1 and Air 1 to create.


All times are GMT -4. The time now is 07:10 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.