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-   -   Province targeting spells which conceal the caster (http://forum.shrapnelgames.com/showthread.php?t=19482)

SelfishGene June 27th, 2004 07:51 PM

Province targeting spells which conceal the caster
 
Which spells can i cast on an enemy province that hide the identity of the caster? For example Baleful Star and Blight - would i be revealed to my enemy if these were used? I know that i can cast Wolven Winter safely.

Of course, he could well figure out what happening, and still accuse me, but i just want to annoy his capital every few turns.

Boron June 27th, 2004 08:12 PM

Re: Province targeting spells which conceal the caster
 
sunrays library has infos for many such spells http://forum.shrapnelgames.com/images/icons/icon7.gif perhaps some are altered per newer patches but i don't think so . there is a description if the spell is anonymous or not http://forum.shrapnelgames.com/images/icons/icon7.gif
http://www.freewebs.com/dominions2/spells.html

SelfishGene June 30th, 2004 06:29 AM

Re: Province targeting spells which conceal the caster
 
Ah thanks so much for the link. You know my neighbors are just to going be so frustrated with how much bad luck they're about to have from now on http://forum.shrapnelgames.com/images/icons/icon7.gif . Casting spells indirectly, causing unrest, lowering income, killing pop, ect, is just my style.

Norfleet June 30th, 2004 06:51 AM

Re: Province targeting spells which conceal the caster
 
Well, if you do it too much, people are going to become very suspicious. One of the problems with flinging crap is that it's difficult to do without getting some on you.

Tuna-Fish June 30th, 2004 12:35 PM

Re: Province targeting spells which conceal the caster
 
Just be the loudest one complaining of those spells on the open comms http://forum.shrapnelgames.com/images/icons/icon7.gif

Boron June 30th, 2004 02:59 PM

Re: Province targeting spells which conceal the caster
 
hm *g
only problem perhaps :
i have read that you can only have 3 random events / turn i another thread here on the forum .
if random events are set common and if you have 15-20 provinces you get almost every round 3 random events. so there will be 4 and the player knows that someone cast it on him . then he just has to check the pathcosts of the ritual and look at the other players which ones national mages could have these path . most likely you have to do more important things to do with your pretender .
so for the first 20 or so turns his guess who has most likely done it can be made with a probability of at least 70-80% i guess http://forum.shrapnelgames.com/images/icons/icon7.gif
later when path increasing items are forged and independent mages are found it can be almost everyone though .

if one has taken luck 3 and gets these bad spells cast on him by you quite often he will get suspicious too .

i would try to do it not on my neighbors but the farer away players http://forum.shrapnelgames.com/images/icons/icon7.gif
i think they will believe that one of their neighbors did this to them http://forum.shrapnelgames.com/images/icons/icon7.gif just hope that your scout doesn't get discovered or get the info which is the capitol / richest province of the target in another way http://forum.shrapnelgames.com/images/icons/icon7.gif

many of them are quite expensive or have high requirements :
tidal wave e.g. kills 40% of population this is excellent . but it is evocation 9 and needs water 5 +15 gems so it is for lategame.

but which one i find really nice at the moment is blight http://forum.shrapnelgames.com/images/icons/icon10.gif
alteration 4 so you get it quite quick http://forum.shrapnelgames.com/images/icons/icon7.gif
2E 1D are the requirements and 5 earth gems .
a machaka black sorcerer can cast it .

the impact you get from the 5 gems is nice :
-40 gold for the target
- 5% poploss
- 15 points unrest according to sunrays library http://forum.shrapnelgames.com/images/icons/icon7.gif
so your target normally has either to reduce the tax for 1 turn to about 50% to get back to 0 unrest or loose around 10-20% of his taxincome in this province every turn the unrest doesn't get reduced http://forum.shrapnelgames.com/images/icons/icon10.gif

but i think an arrow from the sky which most probably kills a standard unproteced mage is better than the population killing unrest increasing spells .


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