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soul slay / mr spells questions
according to manual : for soulslay
penetration is 11 + (lvls in astral - 3 ) :2 ( rounded down ) + 2d6 are the 2d6 open ended or not ? the manual doesn't write open ended . now the magic resistence of the target is : MR + half the skill in the spell ( here astral / 2 ) + 2d6 you can get additional penetration through : +2 runesmasher +2 spell focus +1 ring of sorcery / wizardy (+2 from the unique the green eye ) so in general +5 maximum are the boni cumultative ? +4 for 2 spell foci or only +2 ? while there are many mr-increasing items around +10 should be very possible a pretender has a base mr of 18 . if he doesn't have any astral skill and no mrincreasing equipment but the astrologer doesn't have too : mr of the pretender of 18+2d6 the astrologer would have 11+2d6 penetration if both values are equal is it considered a hit or not ? if yes the astrologer could only hit if he has a 7 higher dice throw if no only with a 8 higher dice throw if the pretender uses very good mr equipment : amulet of antimagic +4 , rainbow armor +3 , starshine skullcap +2 ,lead shield + 4 = 13 without open ended 2d6 throws the astrologer would never hit , with +6 penetration +7 in astral magic the values would be : 19 +2d6 for the astrologer 18+13 for the pretender so the astrologer would never hit right ? but even with open ended dice rolls i think it is stochastically very rare he hits the pretender , 1 time out of at least 10000 or so . the pretender should not go astral magic because of magic duel normally . so conclusion : your normal advantage is 7 or 8 depends on the rules . lets assume 7 . then you normally only need to get + 10 mr to be only hit successful via soul slay even if the attacker has astral lvl 5 + penetration bonus of 4 via a lucky open ended dice roll . much more he will not have expect in the very late game . is this quite true or did i forget something ? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: soul slay / mr spells questions
Almost all 2d6 rolls in D2 are open-ended, so I'd expect so here too.
Two spell foci probably don't add (few misc items of any kind add). I expect attacker needs to win to succeed, not just tie, but don't know. Astral 6+ is a reasonable approach for pretenders, in my book. I think you're more or less right AFAIK, for the limited case you're considering. It'd be pretty lame/uber if Soul Slay always had a good chance to kill anything with a soul. Soul Slay is hugely powerful as it is, if not against very high MR targets. PvK |
Re: soul slay / mr spells questions
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yep you are right a almost always hitting soul slay would be lame http://forum.shrapnelgames.com/images/icons/icon7.gif i don't want that either i just wanted to know if i did understand the spell right http://forum.shrapnelgames.com/images/icons/icon7.gif does a staff of storm prevent all missile fire or just makes it very hard to hit with them ? does it prevent the use of javelins too ? the hurled stones from the jotun hurlers ? in general all physical ranged attacks ? are there other similiar spells like mind burn / soul slay which have infinite range and always hit (after MRcheck fails )? i know the drain life spell which has not infinite range but in exchange always hit without MR-check are there any other spells like this ? |
Re: soul slay / mr spells questions
Storm, from staff or when cast, negates half of the missiles fired. I think this includes all non-magical missiles that can be fired, maybe even missiles fired from magical items like Bow of War and by Sprites/Banefire Archers etc. troops with magical, natural ranged weapons.
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Re: soul slay / mr spells questions
Also, storm reduces precision on all troops. (either halves it, or -5, cant remeber)
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Re: soul slay / mr spells questions
Since I play Abysya, similar to Soul Slay there:
F3 Incinerate (don't recall the range) S2 Paralyze and Mind Burn S4 Enslave mind. |
Re: soul slay / mr spells questions
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Available as Very Powerful magical item as Rod of the Phoenix (Fire 3 => 20 gems). Quess what Abysian uber-slayer wants? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: soul slay / mr spells questions
incinerate looks very nice to me http://forum.shrapnelgames.com/images/icons/icon7.gif
i found leech in the manual . you need 1 blood slave to cast it but it does 25+ armor negating damage and affects an area of 1 . fatigue is 100 but it is only blood 1 and you should get removed some fatigue from the leech effect . all in all it seems quite useful to me does anyone use this spell ? |
Re: soul slay / mr spells questions
I uses very little Blood Magic in battle, very easy to lose slaves quickly due to burnout, arrowing, or other stuff.
However I'll try ^^ |
Re: soul slay / mr spells questions
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perhaps a stormstaff helps there much. could perhaps be worth a tryout for vanheim . |
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