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-   -   Petition to Save the Moloch! (http://forum.shrapnelgames.com/showthread.php?t=19543)

Spacepain July 5th, 2004 02:09 AM

Petition to Save the Moloch!
 
Join me my dominions 2 faring brothers! Raise your voices in unison so that the moloch might be a capable pretender! Cry out so that there might be better diversity! Demand equality for a demonic, horned chassis, of firery goodness! Let him rejoin the ranks of the wonderful he deserves to be in!

Petition now for the dev's to simply get rid of the imps! Raise the Moloch up to the status he deserves!

Say Aye! Save the moloch from he's repressed state!

I for one will start!

I want the imps removed!

archaeolept July 5th, 2004 03:31 AM

Re: Petition to Save the Moloch!
 
he's pretty cheap for what you get, so perhaps the Moloch's natural cowardice was a design decision on the part of the Dev's.

Norfleet July 5th, 2004 07:25 AM

Re: Petition to Save the Moloch!
 
Quote:

Originally posted by archaeolept:
he's pretty cheap for what you get, so perhaps the Moloch's natural cowardice was a design decision on the part of the Dev's.
<font size="2" face="sans-serif, arial, verdana">Doubtful. I hear that in Domination I, the Moloch didn't have this cowardice problem: As for cheap for what you get, the Prince of Death is a comparable fighter, and is zero-encumberance to boot, and lacks this immediate cowardice problem. He's also cheaper. As it stands, the Moloch is only useful for his cheap fire blessing: His cowardice renders him useless as an SC despite his otherwise impressive stats.

However, the entire Moloch issue has been run into the ground in multiple threads in the past.

In Soviet Russia, dead horse beats you!

Endoperez July 5th, 2004 07:39 AM

Re: Petition to Save the Moloch!
 
It can be fixed as a mod, it was fixed as a mod, and the players forgot it. Are you sure developers are interested in something like this, when the fix that already exists has not seen much use?

Zapmeister July 5th, 2004 07:45 AM

Re: Petition to Save the Moloch!
 
Quote:

Originally posted by Endoperez:
It can be fixed as a mod, it was fixed as a mod, and the players forgot it. Are you sure developers are interested in something like this, when the fix that already exists has not seen much use?
<font size="2" face="sans-serif, arial, verdana">I think that this brings to light a problem with modding in general. That problem, IMHO, is that changes implemented via mods are unofficial and for that reason alone don't get much air-time.

The other reason we don't hear much from mods is that you can't use them on fully-automated servers like mosehansen's.

Neither of these problems are suffered by an official patch.

Esben Mose Hansen July 5th, 2004 08:51 AM

Re: Petition to Save the Moloch!
 
I think that problem will be solved in the next patch: At that point, servers should be able to use mods, at which point I will load several mods which can be selected at game creation time. That should make modding much more useful.

PrinzMegaherz July 5th, 2004 02:22 PM

Re: Petition to Save the Moloch!
 
What would you think about an 125 points moloch with a built in soul contract?

It has often been pointed out that the ability to start a battle with some free units looses its value after a few turns and makes those pretenders worse than comparable pretenders who are either cheaper or have a usefull ability instead. Maybe this ability could be changed that instead of a certain amount of free units at the beginning of the battle, the pretenders receives some units every round (like Soul contract)

Teraswaerto July 5th, 2004 02:30 PM

Re: Petition to Save the Moloch!
 
PrinzMegaherz,
I'd rather keep him as he is now, or even better, without any kind of special ability at all. A built in Soul Contract would not be worth all those points, IMO.

Truper July 5th, 2004 04:07 PM

Re: Petition to Save the Moloch!
 
All the Moloch's Imps mean is that you have to use him a little differently than some other pretenders. A good thing, imho.

Norfleet July 5th, 2004 06:21 PM

Re: Petition to Save the Moloch!
 
Quote:

Originally posted by Truper:
All the Moloch's Imps mean is that you have to use him a little differently than some other pretenders.
<font size="2" face="sans-serif, arial, verdana">If, by "differently", you mean "is nearly useless as an SC", then yeah: He can still be used for his cheap Fire-9 blessing, but an otherwise valid use as suggested by his blurb text is ruled out. As such, he can be used exactly like any other pretender in every other use except being used as an SC, a role in which he is nearly completely useless.


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