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Updated Starting Spells by Nation/Theme
Abysia (Base) - 3F Flare
Abysia (BoH) - 3F Flare ** Atlantis (Base) - 2W Friendly Currents Pythium (Base) - 1S Communion Master, 1S Communion Slave Pythium (SC) - 1N Summon Horned Serpents Man (Base) - 1N Song of Bravery, 1N Soothing Song, 1N Healing Song, 2N Sleep Man (LotT) - 1N Song of Bravery, 1N Soothing Song, 1N Healing Song, 2N Sleep Ulm (Base) - 3E Legions of Steel Ulm (IF) - 3E Legions of Steel ** Ulm (BF) - 3B3D Sanguine Heritage C'tis (Base) - 3D Terror C'tis (Miasma) - 2W2N Summon Bog Beast, 1D Decay C'tis (DT) - 1D Revive Grave Consort, 2D Revive Tomb Priest, 3D Revive Tomb King, 3D Terror Arcoscephale (Base) - 2S Astral Window Arcoscephale (GE) - 2S Astral Window ** Caelum (Base) - 2A Wind Guide Caelum (RotR) - 2A Wind Guide ** Ermor (BE) - 1D Dust to Dust, 1S Body Ethereal Ermor (AE) - 2D Revive Lictor, 2D Revive Censor, 2D Revive Acolyte, 2D Revive Bishop, 3D Revive Arch Bishop, 2D Revive Wailing Lady, 2D Revive Spectator, 3D Revive Dusk Elder, 2D Raise Skeletons Ermor (SG) - 1D Dark Knowledge, 2D Revive Wailing Lady, 2D Revive Shadow Tribune, 2D Revive Spectator, 3D Revive Dusk Elder, 3D Revive Wraith Centurion, 5D Revive Wraith Consul, 4D Revive Wraith Senator Marignon (Base) - 2F Holy Pyre Marignon (FotF) - 2F Holy Pyre Marignon (DF) - 1B Bind Harlequin Marignon (CotS) - 2F Holy Pyre ** Pangaea (Base) - 2N Panic, 1N Tune of Fear, 1N Tune of Growth, 1N Tune of Dancing Death Pangaea (NE) - 2N Panic, 1N Tune of Fear, 1N Tune of Growth, 1N Tune of Dancing Death Pangaea (CW) - 3N2D Carrion Lord, 2N1D Carrion Lady, 1N1D Carrion Centaur, 1N Tangle Vines Vanheim (Base) - 1A Phantasmal Warrior Vanheim (Midgard) - 3A Ghost Wolves Vanheim (Helheim) - 1D Reanimation, 1A Phantasmal Warrior Jotunheim (IW) - 1D Reanimation, 1N1S Curse Jotunheim (Niefelheim) - 5B3W Illwinter, 2W Breath of Winter Jotunheim (Utgard) - 1N1S Curse, 1S Luck R'lyeh (Base) - 2S Mind Burn Mitclan (Base) - 2B Bine Fiend, 2B Bind Spine Devil T'ien Ch'i (Base) - 2A1S Celestial Soldiers, 1E1S Celestial Servant, 2A Flight T'ien Ch'i (S&A) - 1W1S Demon of Heavenly Rivers, 1F1S Demon of Heavenly Fires, 1D Spirit Mastery, 2A Flight ** T'ien Ch'i (BK) - 2A1S Celestial Soldiers, 1E1S Celestial Servant, 1D Spirit Mastery, 2A Flight Machaka (Base) - 1N1F Seven Year Fever, 1F Blindness [ July 11, 2004, 19:22: Message edited by: Zen ] |
Re: Updated Starting Spells by Nation/Theme
What does the ** marker denote? Spells that should be changed?
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Re: Updated Starting Spells by Nation/Theme
The **'s are in my opinion, ones that don't seem to fit the theme/mages that are in the theme. Some cannot be cast by their mages, some are redundant and others just don't seem right.
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Re: Updated Starting Spells by Nation/Theme
Wind Guide is bad for Return of the Raptors? You'd take away ALL of their teeth now? At least they still have Wind Guide...having lost most of everything else. What's wrong with Astral Window for GE Arco? It seems something they can still cast very well. There's a number of spells you've marked with ** that seem to fit just fine, and can still be cast by the nation's theme.
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Re: Updated Starting Spells by Nation/Theme
Quote:
For GE Arco, I always envisioned it was the Astrologers who used it, even though you used a Mystic to cast it. I'd rather have some of these themes have start spells that differ, or are created new to compliment the nation in question. It's a matter of opinion. Others are just 'can't cast them, so they should be changed' but it also gives the nation/theme more of it's flavor. |
Re: Updated Starting Spells by Nation/Theme
Great Job.
And I fully agree with your **s. (As well as your reasons for giving them.) (This is the wrong place to say this, but I dont really know where else: In your most excellent Summon Units .pdf you list the Bog Beast spell as costing 3N gems, but it really costs 5.) |
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