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Building New Planets
Do you REALLY have to build 3 huge base stations to make a planet?
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Re: Building New Planets
No.
You have to build a ship with a matter gravity sphere and move it to some asteroids (of the correct size). To build a ringworld, you need 5 base stations with high density cable + 5 base stations with plating and one with a ringworld placement device all over a star. Sphereworld requires 10 each of plating and cable stations + a sphereworld placement station. |
Re: Building New Planets
Make sure you build those bases at the star, (do i hear a duhhhhhh), i have read many Posts where people constructed the base at their planet only to find out they are useless there. So as you end up building these bases with construction ships it may be smart to add a few points to construction aptitude when assigning your points at the start of the game if you intend to build ring/sphere worlds.
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Re: Building New Planets
and while we are at it, make sure you send a little repair ship along with your new "planet creator" so you can reuse the ship in place over and over.
Send a planet creator and a planet destroyer onsite and create/destroy till you get the planet you want.(creating planets is a random afair) although the size is fixed by the size of the asteriod field. (sorry for reposting this old stuff, but he asked for it) |
Re: Building New Planets
I was specifically speaking of creating planets (sphere worlds & ring worlds) out of thin air. There wasn't a ship that could carry any of the components, and only the biggest base could carry just one of them. Which meant that I have to remote-build a bunch of huge stations....which could take forever.
The asteroid thing is fairly straight forward and I had that figured out already http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Someone said to build the stations "at the star." Does this mean ON the Star's hex? Will the Stations be consumed, or, can I repair then and reuse them to form further planets in the same system? Thanks |
Re: Building New Planets
1. Same square as the star.
2. The bases are consumed. But because of (1), bases being immobile, and stars not stacking (IIRC), no great loss. You'd just scrap 'em anyway to not pay maintenance. Yup. Bring, oh, 11 spaceyard ships to the sun and start building... ------------------ -- The thing that goes bump in the night |
Re: Building New Planets
ACtaully. . . it doesn't take forever to make these planets! It only takes 30 turns - 3 years!
THREE YEARS. How old are you? How many people could you house on one of these planets? How many planets could you make in your lifetime, and so how many people could be born in that time? - hmm? hmm?! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I think Sphere Worlds and ring worlds are great fun to build. You need to be organised and put in hard work. When you have, the rewards are great. |
Re: Building New Planets
That seems pretty quick. Maybe there should be a delay before it is habitable, like an atmospheric converter works only a longer tme frame. Then you would have to defend it while it came on line.
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Re: Building New Planets
Keep in mind that 3 years really means 30 game turns. And, you are only getting it that fast by using emergency build at 11 spaceyard ships. The resources required to build a single ring world are pretty hefty. In other topics, some people have offered up the idea that if you have enough resources to build a ringworld, then you probably have enough resources to conquer the galaxy. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
[This message has been edited by raynor (edited 20 February 2001).] |
Re: Building New Planets
Still seems pretty fast for what you get. It takes an atmospheric converterI 30 turns just to convert the atmosphere.
You probably are right about being in a position to win if you can build one unless you are playing a lot of human players in a huge, 250 system, quadrant. Then you might have more than one person in a position to build them. |
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