![]() |
illwinter (spell)
I"m really bummed about this spell. In the description it states that you awaken these giants. I've had it up forever on the apocalypse game and have never gotten one. The spell description should be rewritten so the next newb doesn't get his heart broken.
|
Re: illwinter (spell)
I've always wondered if Jotunheim wants to cast this spell? I mean the water mages you get are described as trying to bring about the illwinter yet I fear the cold provinces would suffer the most.
frosted flake |
Re: illwinter (spell)
Illwinter doesn't actually create giants for you to use as units. It just reduces temperature and causes unrest.
The problem with casting the spell as Jotunheim, or as anyone, is that it is like painting a big target on yourself. IMO, because of having better patrollers and liking even colder weather, Illwinter is actually better for Caelum than it is for Jotunheim. But Jotunheim would be second best. Cold provinces suffer the least because they have less room to get colder. Hot provinces suffer the most, for instance if you are Jotunheim living in a cold-3 province that is only 1 point away from ideal, but if you are Abysia then it is 6 points away from ideal (i.e. you have no money). [ July 13, 2004, 04:25: Message edited by: Sheap ] |
Re: illwinter (spell)
Quote:
And as it is a Blood ritual you will be able to hunt for the slaves needed in every game, without searching. Your home province will suffer a little, but think of everyone else... Illwinter at turn 12! http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: illwinter (spell)
In fact it's the opposite of Second Sun ...
I wonder only why such an high spell is a national spell ... Like if to Abysya were given Second Sun as national spell in addition to Flare. |
Re: illwinter (spell)
It is thematic. VERY thematic. It also hurts Jotunheim as they need as much gold as they can get and Niefelheim does not have any cheap patrollers. Niefelheim is very strongly biased towards bless strategy, that needs points. If you were going to cast Illwinter with your pretender you would have to sacrifice something. Giants kill everything they hit, period. +2 strength has next to none effect. And you probably wouldn't want to go above B5 needed for the spell. Water is nice, especially at 9, but that is very expensive again. You could also go for Earth or Nature, but not for both, and not for a nine.
If you were to cast Illwinter with your Skrattis you would have to wait until Contruction 6. W2B3 (optimal) would still need atleast Water Bracelet, Brazen Vessel and Blood Athame. You can get both Water and Blood boosters at Constr. 2/4, but you cannot equip them all as two of the Blood (Armor of Souls/Twisting Thorns) and the only Water (Robe of the Sea) booster all go for Body slot. It is exceptional, but still not easy to use. And, as said before, you are everyone's target. It is not as Illwinter was the end of the world. It takes three years of Illwinter to make that happen! http://forum.shrapnelgames.com/images/icons/icon12.gif Endoperez That Last one is only a nordic myth, luckily |
Re: illwinter (spell)
Closely looking at this spell makes it not worthwhile unless your a strong power on the map with most of your enemies using heat of 2 and 3. Also its very misleading/cruel for the spell description to say it's awakening these giants when it does not. The spell only creates unrest and spreads cold... rarely worth investing blood_slaves to cast the spell.
|
Re: illwinter (spell)
Quote:
|
All times are GMT -4. The time now is 06:09 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.