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A prioritized and hopefully realistic Wish List for 2.13
I feel like a heel, but here it is: a Wishlist for 2.13!!
For me, the "wishes" should be half-way realistic, and are thus prioritized according to their importance divided by the amount of time I imagine it would take to implement them. Thus it starts of humble and gets more and more dreamy.... It is a wish list after all! 1. Bugfix: Rehiring Mercs set to half price by default 2. Bugfix: "Goto Commander" in message screen works for reports on sneaking commanders and assasins 3. BugFix: Call of the Wilds forest only 4. Tactical AI: Partial resistances to X do not block a scripted "cast resist X" 5. Dispel should be castable underwater 6. UI change: f12 scrolls through forts; f11 scrolls through hidden/stealthy commanders; f10 switches between prophet and pretender; f9 scrolls through mages with forge bonus 7. UI change: "put into lab" option in "Transfer Item" screen set to top, "Throw Away" set to bottom with a small space before commanders 8. Full battle reports after Storming Castle 9. Some Icons added! ( this thread here) 10. UI change: shift-f1 displays commanders alphabetically, shift-f2 displays them in order of their type, shift-f3 displays them in order of their action queue (as it is presently) 11. UI change: From the "View Commander" (Inventory/rename) screen, give us (a link to) the button "SET BATTLE ORDERS" (gives us the troop view of that commander and his scripted orders) 12. Strategic AI: Fort-building Algorithm 13. Strategic AI: Troop-building Algorithm 14. Bugfix: Perpetual Storm does not *strategically* ground those able to fly during storms 15. Fountain of Blood for Vanheim!! (argh!!) 16. UI change: "A message from X to Y" on top of message screen when sending Messages in-game; "Sending Item(s)/Gems to Y" on -screen when sending Messages 17. UI change: Merc Bids defined per number pad instead of +/- clicking 18. UI change: f5-Research lets you define research numbers per number pad (instead of +/- clicking) 19. Interface / Tactical AI: In Spell Queue, all spells can be clicked either "disabled", "low priority", "medium priority", or "high priority" 20. BugFix: Replay/Report discrepancy ( see this thread here) 21. Tweakage: Increasing Sexiness of Tien BK by some nice but not too powerful means I leave up to others to decide (pillage bonus, lesser berserker ability on the cav I find thematic) 22. Balance Changes: NONE!!! What do you think? |
Re: A prioritized and hopefully realistic Wish List for 2.13
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[ July 15, 2004, 10:54: Message edited by: Norfleet ] |
Re: A prioritized and hopefully realistic Wish List for 2.13
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Must you always put your finger on my open wounds??? Argh!! Quote:
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Re: A prioritized and hopefully realistic Wish List for 2.13
Some way to view the magic paths of mages with randoms without having to examine every single one would be nice. I always find myself renaming sages according to their random pick in order to better manage them.
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Re: A prioritized and hopefully realistic Wish List for 2.13
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Re: A prioritized and hopefully realistic Wish List for 2.13
I want the Skratti and Warlock back http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: A prioritized and hopefully realistic Wish List for 2.13
Good list. One addition comes to mind:
Sacred Templar Commander for Iron Faith Ulm |
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