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-   -   2 small questions about horror mark (http://forum.shrapnelgames.com/showthread.php?t=19749)

Boron July 27th, 2004 11:53 AM

2 small questions about horror mark
 
if a unit is horror marked does anyone know the percentages of a horror attack . further how are the odds that you are attacked by a lesser horror , a horror , the king of world horror , a doom horror .
do horror marks stack :
if you put e.g. 2 soul contracts on your leader does he have double chance for a horror attack ?

are 5 devils on guard enough to defeat a lesser horror attack ?

spirokeat July 27th, 2004 12:38 PM

Re: 2 small questions about horror mark
 
yeah I have wondered the same thing, I have used the contracts and had a horror marked commander present in a game that has gone on into a hundred turns and I have yet across any of my games to see an unprovoked horror attack.

But I always want to make use of the incombat horror spells but am never quite sure just how compelling a horror mark would actually be ?

Spiro

Boron July 27th, 2004 03:25 PM

Re: 2 small questions about horror mark
 
thnx for the answers sheap .
does someone know hard numbers ?
or if you can get attacked even by a king of the world / doom horror if you are "only" horrormarked and do nothing but sit around to produce devils ? of course if astral corruption is not in effect .
edit : oh yes and do the percentages from 2 soul contracts stack ?
perhaps the model is percentagewise and with 1 soulcontract you can only get rarely attacked by a lesser horror while with 2 soul contracts the percentages stack and you now can get attacked by a lesser horror with a higher chance + get rarely attacked instead of a lesser horror even by a horror ?

btw is there any very fast and easy way where you need no programming knowledge but simple a small program with which you can find such hardcoded things even as a novice like me in short time ?

[ July 27, 2004, 14:28: Message edited by: Boron ]

LintMan July 27th, 2004 08:16 PM

Re: 2 small questions about horror mark
 
The one time I was attacked by a horror, it was on a soul contracted mage casting some ritual spell.

The horror that showed up wasn't a small one (I'm not sure if it was a Doom Horror, though: I'm thinking it was a regular Horror), but I felt confident because the target mage had a bodyguard of 5 Iron Dragons, one of my favorite units.

Combat begins, the dragons fly over and all attack the horror. The horror lives, and immediately flies past the dragons and attacks my mage, killing him instantly. End of battle. http://forum.shrapnelgames.com/images/icons/icon8.gif

IIRC, Iron Dragons have a decent bite attack, but I might have done better with bodyguards specialized in doing regular attacks rather than trampling. But I think the horror mark makes the horrors prioritize the marked being, even when already surrounded by enemies. So unless your bodyguards are going to kill the horror immediately the first round before it can move, I suspect you're a goner unless the target victim is tough enough to hold up for a few rounds against the horror.

Stormbinder July 27th, 2004 09:24 PM

Re: 2 small questions about horror mark
 
Quote:

Originally posted by LintMan:
The one time I was attacked by a horror, it was on a soul contracted mage casting some ritual spell.

The horror that showed up wasn't a small one (I'm not sure if it was a Doom Horror, though: I'm thinking it was a regular Horror), but I felt confident because the target mage had a bodyguard of 5 Iron Dragons, one of my favorite units.

Combat begins, the dragons fly over and all attack the horror. The horror lives, and immediately flies past the dragons and attacks my mage, killing him instantly. End of battle. http://forum.shrapnelgames.com/images/icons/icon8.gif

IIRC, Iron Dragons have a decent bite attack, but I might have done better with bodyguards specialized in doing regular attacks rather than trampling. But I think the horror mark makes the horrors prioritize the marked being, even when already surrounded by enemies. So unless your bodyguards are going to kill the horror immediately the first round before it can move, I suspect you're a goner unless the target victim is tough enough to hold up for a few rounds against the horror.

<font size="2" face="sans-serif, arial, verdana">Nah. Target victim should summon something first round, and you should give him gems if needed, unless he can kill horror in first round with spell. Also tramplening is indeed one of the worst possible attacks against horrors, since they got to make two checks - 75% of faliure because of they are etherial, AND good chance of failure becuse of horror's high defense (all tramlening attack made as attck 10 vs unit's defense). I would suggest next time to try something with magical attack as a bodyguard, so it could hurt etherial units.

Norfleet July 27th, 2004 10:55 PM

Re: 2 small questions about horror mark
 
Quote:

Originally posted by Stormbinder:
I would suggest next time to try something with magical attack as a bodyguard, so it could hurt etherial units.
<font size="2" face="sans-serif, arial, verdana">In addition to this, I would also suggest horror-marked bodyguards, so that the horrors do not ignore them.

Boron July 27th, 2004 10:59 PM

Re: 2 small questions about horror mark
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Stormbinder:
I would suggest next time to try something with magical attack as a bodyguard, so it could hurt etherial units.

<font size="2" face="sans-serif, arial, verdana">In addition to this, I would also suggest horror-marked bodyguards, so that the horrors do not ignore them. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">that's a hard to achieve goal or http://forum.shrapnelgames.com/images/icons/icon12.gif

Edi July 27th, 2004 11:01 PM

Re: 2 small questions about horror mark
 
At least mages carrying the Forbidden Light unique artifact can expect to get attacked by horrors within the next five to ten turns after equipping the artifact. That's the way it worked in Dom-PPP anyway the times I saw Forbidden Light being used, but its description says it attracts horrors so the chances of attack are probably drastically increased.

Edi

Boron July 28th, 2004 01:12 AM

Re: 2 small questions about horror mark
 
Quote:

Originally posted by Edi:
At least mages carrying the Forbidden Light unique artifact can expect to get attacked by horrors within the next five to ten turns after equipping the artifact. That's the way it worked in Dom-PPP anyway the times I saw Forbidden Light being used, but its description says it attracts horrors so the chances of attack are probably drastically increased.

Edi

<font size="2" face="sans-serif, arial, verdana">yeah zens miqr says that too . another that example is the gift of kugri . so these 2 items need probably very good protection of the wearer http://forum.shrapnelgames.com/images/icons/icon7.gif

i really would like to know the odds for a simple soul contract http://forum.shrapnelgames.com/images/icons/icon7.gif . in order to evaluate if the odds are poor enough like 1% to not be worth trying to protect the wearer's because if the soul contract is in use for average 50+ turns it really pays of well enough http://forum.shrapnelgames.com/images/icons/icon7.gif .
if the odds would be instead 5-10% i would perhaps take different measures .
unfortunately abysia has no cheap scouts or leaders so i think "cheapest" solution is to hoard them on researching sages .
but if the odds would be 5-10% that would be perhaps to careless .
so does anyone know the odds or should i ask the developers cause i really want to know that http://forum.shrapnelgames.com/images/icons/icon7.gif

Graeme Dice July 28th, 2004 01:19 AM

Re: 2 small questions about horror mark
 
Quote:

Originally posted by Boron:
i really would like to know the odds for a simple soul contract http://forum.shrapnelgames.com/images/icons/icon7.gif . in order to evaluate if the odds are poor enough like 1% to not be worth trying to protect the wearer's because if the soul contract is in use for average 50+ turns it really pays of well enough http://forum.shrapnelgames.com/images/icons/icon7.gif .
<font size="2" face="sans-serif, arial, verdana">The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.


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