![]() |
Item Secrets
what things count when you slay enemy commander and receive/not receive his items?
do i have to be in close combat or sumthing like thet? do items stay in the province after the battle, so that patrolling or searching troops may find then afterwards. this could be nice add in upcoming patch, if its not all ready part of the game. i havent come across such events in my games. |
Re: Item Secrets
Quote:
|
Re: Item Secrets
Quote:
but if he needs some high paths for forging/summoning too he probably won't sacrifice it but can't it use for combat any more http://forum.shrapnelgames.com/images/icons/icon10.gif oh and with att 0 def 0 even pd has a chance at vanquishing him http://forum.shrapnelgames.com/images/icons/icon7.gif . isn't precision also 0 when blind ? http://forum.shrapnelgames.com/images/icons/icon10.gif as i said no serious mp strat but one of the most evil ways to humiliate others doing things like that http://forum.shrapnelgames.com/images/icons/icon10.gif you can show them how weak they are when you can afford wasting your gems on crap like that http://forum.shrapnelgames.com/images/icons/icon10.gif [ July 28, 2004, 13:02: Message edited by: Boron ] |
Re: Item Secrets
Idea for a new spell:
Destroys all non-artifact items the casting mage has equipped and, for every 40 gems used in their forging, increases growth scale of the province the spell is casted. I say 40 gems because forge bonuses might lead to abusing it, even though Growth needs time to have a big effect. Would not help every SC, but there would be an option. Is this the right thread for this, or should I move this to the new spell wishlist? Natural Balance Thaumaturgy 5 Nature 3 25 gems This ritual draws its power from the items the mage casting the ritual has with him. The magic used in the making of these items is released in a violent purge, reducing the items to raw materials and wild magic which is then channeled to the soil and earth of the province, increasing the harvest and blessing the lands. All items used to power this spell are totally destroyed, including cursed items but not artifacts. The effect grows with the magic power used to make the items, but the skill or the quality of the items has no effect. Thaumaturgy (has Dispel, closest to this spell in what it is supposed to do) or Alteration (Wolven Winter, the spell closest in effect)? Is 25 gems too much? [ July 28, 2004, 13:10: Message edited by: Endoperez ] |
Re: Item Secrets
Edi, are you sure you didn't get those items back because the enemies in question had looted them from you, and then you looted them from them when you killed them later?
Endoperez, I think that suggestion would work best in another thread. PvK |
Re: Item Secrets
Quote:
Edi |
Re: Item Secrets
With all this talk about finding items and making pretenders go blind (a very evil thing btw http://forum.shrapnelgames.com/images/icons/icon12.gif ), a few questions have popped into my mind:
1. If a commander is disintegrated, will he/she drop his/her items, or do they become dust aswell? 2. Can pretenders that don't appear to have eyes (ex: Oracle, Fountain of Blood, etc.) actually go blind? 3. Is it possible to heal lost eyes? 4. Is chlorine actually good for your eyesight (I don't think so, but I'm being told that it is by my friends)? |
Re: Item Secrets
Quote:
|
Re: Item Secrets
Quote:
Quote:
Quote:
Quote:
|
Re: Item Secrets
Quote:
I've heard very bizarre things to be true, and I figured I'd just get rid of any uncertainty that I had. And Norfleet, I'll pass on that offer http://forum.shrapnelgames.com/images/icons/tongue.gif . |
All times are GMT -4. The time now is 06:14 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.