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Fix This Theme: Return of the Raptors
It seemed like such a neat idea, what went so wrong with Return of the Raptors?
Well, several things. Weak, expensive priests; no sacred troops at all (losing the pretty good sacred troop that base Caelum had); non-cold-resistant troops in a nation that still economically wants cold-3; weaker, more expensive mages for a nation that lives and dies by its magic. It's obvious that Return of the Raptors is in need of serious help. I suggest these changes: </font>
As it stands now, RotR is clearly magically weaker than base Caelum - no randoms, two paths they can't get more than 1 in without empowerment including 40% of their base gem income, and even those dumbed-down mages are *more* expensive than base Caelum's - and their priests are probably the worst of any theme in the game (270 gold for a Holy-2 priest - ok, he's also a pretty good mage, but in terms of priest power for your money, awful). It seems that they should compensate with military might to rival Ulm's - but instead they have the same subpar military as base Caelum, possibly even worse (giving up the temple guard for the unimpressive Raven Guard and the crappy Raptor). And their climate still works against indies and mercs. I think the above suggestions would make the theme fit together better (all the black wings are sacred, less cold so the non-cold-resistant troops can tolerate it, HEs can use any of the theme's magic paths) and, more importantly, bring it closer to a competitive level (flying sacred troops are often worthy of consideration, priests recruitable everywhere help them not lose dominion battles as badly, and a 7-pick mage is often an asset even at high costs). I've put together a mod with all the above except the cold restriction (which can't currently be modded), but I don't have a place to host it. If there is any interest I will submit it to Illwinter or see if I can get it hosted somewhere. |
Re: Fix This Theme: Return of the Raptors
I agree with many suggestions, particularly about raven guard, but there are really some themes in worse need. There is basicly no reason to take Barbarian Kings at the moment, and serious disadvantages. Serpent Cult is a pale shadow of basic Pythium. Raptor theme is not that bad, just a theme of one of the most high-powered nations.
[ July 29, 2004, 06:06: Message edited by: quantum_mechani ] |
Re: Fix This Theme: Return of the Raptors
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Serpent Cult is "Meh". It's not the most awful thing there is, but it doesn't stack up to stock Pythium. That's not a huge problem, for the same reason, though: Pythium is already a very strong nation. TC, on the other hand, is a marginal nation in any theme, and BK does nothing to alleviate this condition. The entire nation could probably use some love. |
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Re: Fix This Theme: Return of the Raptors
The obvious use for powerful priests is to cast Fanaticism.
However, I hate mixed mage/priests. They drive me up the wall. It's basically just a way of making the mage more expensive. |
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Chris: We would be glad to post your mod.
All: agreed, raptor theme is rather weak, as is BK. |
Re: Fix This Theme: Return of the Raptors
Well,
I'm certainly no expert but I just saw the Caelum Raptor theme absolutely dominate a 15(?) player game on Mosehansen. Maltrease won the game by a HUGE margin - it was never really in doubt after about turn 35 or so I would say. The theme can't be _that_ bad. Caelum is pretty good anyway. John |
Re: Fix This Theme: Return of the Raptors
Thanks for the compliment, but that was base Caelium not Raptors.
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