.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Assassin effectiveness (http://forum.shrapnelgames.com/showthread.php?t=19796)

KroolDeath August 1st, 2004 09:20 PM

Assassin effectiveness
 
Hey guys,

Are Assassins effective right out of the gate or do they need magic items to be effective? In this case it was a Marignon Assassin against an Indy commander and when I went and viewed battle he just ran off the side of the screen without doing anything as if his Morale broke (and he is subsequently gone.

Note that I did not set any combat orders because I didn't realize it went into "combat mode".

PvK August 1st, 2004 09:43 PM

Re: Assassin effectiveness
 
Depends on what you want to assassinate, and with which assassins. It's just like a fight with two people plus 5-10 bodyguards for the defender, and no retreating.

Unequipped assassins will usually kill most priests, sages, weak mages and such, but may have a harder time against commanders, mages with tricks, or people with bodyguards assigned.

PvK

Pickles August 1st, 2004 10:02 PM

Re: Assassin effectiveness
 
It is easy to practice this in SP. The Machaka ones are pretty good out of the box & difficult to improve isn the short term. The others have mixed success

Pickles

quantum_mechani August 1st, 2004 10:37 PM

Re: Assassin effectiveness
 
C'tis ones are pretty awesome. Give them a nature gem and a skullstaff, and they are match for almost any normal commander.

Taqwus August 1st, 2004 10:39 PM

Re: Assassin effectiveness
 
Your regular "poison dagger and leather armor" assassin isn't too good... but they're cheap, and have all the usual equipment slots if you must.
Abysian Slayers are a touch nastier, IIRC; C'tis Empoisoners are mage-assassins; R'lyeh Star Children can mind bLast and have Astral-1; Machakan Bane Spiders are very well-equipped and trained.

Endoperez August 1st, 2004 10:46 PM

Re: Assassin effectiveness
 
Assasins should be equipped, but some cheap items come a long way. Especially if they summon friends. You do not need Bottle of Living Water, though, simple Skull Talisman is often enough. It might work even against priests as Banishment is not very precise...

quantum_mechani August 1st, 2004 11:45 PM

Re: Assassin effectiveness
 
Oh, and don't forget the best assassin of all: The Lord of the Night http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker August 1st, 2004 11:55 PM

Re: Assassin effectiveness
 
Lord of Night is kewl. But nothing beats a pretender assassin.

KroolDeath August 2nd, 2004 02:51 AM

Re: Assassin effectiveness
 
So that would explain my ineffective attempt at an assassination against an Indy commander. It just boils down to 1 vs 1 combat (or more I suppose).

Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?

Krool

Arryn August 2nd, 2004 03:18 AM

Re: Assassin effectiveness
 
Quote:

Originally posted by KroolDeath:
Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?
<font size="2" face="sans-serif, arial, verdana">Correct. And the defender gets to act first, as in any combat.


All times are GMT -4. The time now is 09:40 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.