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Big Fat Bug
Seems that AI now is filling all the empty space on ship with Armor III even if the tech has NOT been researched. This means that all the designs that are not 100% full with other components are going to have armor III on them and will not be build until that tech is researched (and since AI almost never researches it, it will be very late in the game). I think it is already time for 1.28 Version http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
Btw. I am just about to send a savegame with explanation to MM. |
Re: Big Fat Bug
WOW - I wonder how that slipped past the testers. . .they must play in tech3 starts or perhaps it was caused by a Last minute add without testing (been there done that). Hopefully this will get fixed ASAP, as that pretty much kills any single-player game.
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Re: Big Fat Bug
Good work Daynarr.
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Re: Big Fat Bug
Just got to work - checked board and LUCKY DAY the patch is out...
now the bad news - the BIG FAT BUG!!! Is this something that can be modded out of the data files? I assume it is, but I don't want to download this little patch if it'll screw up my 1 player games. I'll check back later for any info - I'm off to continue to pick a jury - yea! ps - I finally made Sarge - still haven't gotten my Corp stripes though... ------------------ Character is best defined as that which you do when you believe nobody is watching. |
Re: Big Fat Bug
Just spotted the Armour III problem myself, but, have not had a look yet to see if we (the people) can mod it out. Have been reviewing the data files, most of which do not seem to have any received any significant alterations (ie new fields), but, there have been a few nice additions though - default number of ships, units etc)...
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Re: Big Fat Bug
Well, the only way to skip this is to make Armor tech available at the very start of the game and make all AI's research level III first. It is quite a lot of work, but it can be done. I will do that if the fix doesn't come out very soon.
Btw. I have sent a mail with save game 5 minutes ago, so hopefully we won't have to wait for too long for the fix. |
Re: Big Fat Bug
Not good. Hope MM gets a kwik fix out. It will screw me totally for sure. I only play the computer.
Glad now I haven't had time to install the patch. Later guys. |
Re: Big Fat Bug
Well, I guess if you add some other techs in like projectile weapons for the AI to research while going to lvl 3 Armor you can have it design some decent weapon platforms.
Hmm... now I have an excuse for adding projectile weapons 3, smaller weapons 3 and explosive warheads 3 to the head of the list... Wow, this cloud does have a silver lining. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif (I hate running into fighters w/nothing but a wimpy Small DUC I. Foo.) ------------------ -- "What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?" [This message has been edited by Sinapus (edited 21 February 2001).] |
Re: Big Fat Bug
What if you use the builtin options at the start of the game to turn armor technology off. Does this alleviate the problem?
[This message has been edited by Lastseer (edited 21 February 2001).] |
Re: Big Fat Bug
You should be able to mod it out. I always thought that you could have ai use anything to fill up space? I haven't downloaded the patch yet, but I guess I'll do it now and try to fix this problem.
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