![]() |
New armour for troops and fighters
Since armour is allowed onto both and so is emmisive as well.
Here are some ideas for those sneaks, organics and Xtal's Name := Small Stealth Armor Description := Advanced absorbing materials which render a fighter nearly invisible. Pic Num := 189 Tonnage Space Taken := 2 Tonnage Structure := 5 Cost Minerals := 30 Cost Organics := 0 Cost Radioactives := 10 Vehicle Type := Fighter Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 43 Roman Numeral := 0 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Armor Tech Level Req 1 := 4 Number of Abilities := 4 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Combat To Hit Defense Plus Ability 2 Descr := Gives a 5% defense bonus in combat (only 1 component per ship effective). Ability 2 Val 1 := 5 Ability 2 Val 2 := 0 Ability 3 Type := Cloak Level Ability 3 Descr := Prevents level 3 Active EM scans. Ability 3 Val 1 := EM Active Ability 3 Val 2 := 3 Ability 4 Type := Cloak Level Ability 4 Descr := Prevents level 3 Passive EM scans. Ability 4 Val 1 := EM Passive Ability 4 Val 2 := 3 Weapon Type := None Name := Small Organic Armor Description := Organic mesh armor used to protect a Fighter and troops. Pic Num := 195 Tonnage Space Taken := 3 Tonnage Structure := 15 Cost Minerals := 0 Cost Organics := 30 Cost Radioactives := 0 Vehicle Type := Ftr\Trp\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 33 Roman Numeral := 0 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Organic Technology Tech Level Req 1 := 1 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Armor Regeneration Ability 2 Descr := Regenerates 3 points of damage per combat turn. Ability 2 Val 1 := 3 Ability 2 Val 2 := 0 Weapon Type := None Name := Small Crystalline Armor Description := Crystal lattice armor used to protect a fighters and troops. Pic Num := 191 Tonnage Space Taken := 3 Tonnage Structure := 15 Cost Minerals := 15 Cost Organics := 0 Cost Radioactives := 15 Vehicle Type := Ftr\Trp\Drone Supply Amount Used := 0 Restrictions := None General Group := Armor Family := 34 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Crystalline Technology Tech Level Req 1 := 1 Number of Abilities := 2 Ability 1 Type := Armor Ability 1 Descr := Is damaged before any other components on a ship. Ability 1 Val 1 := 0 Ability 1 Val 2 := 0 Ability 2 Type := Shield Generation From Damage Ability 2 Descr := 3 points of damage per hit will be channeled into the shields. Ability 2 Val 1 := 3 Ability 2 Val 2 := 0 Weapon Type := None Enjoy the pain!!! |
All times are GMT -4. The time now is 05:46 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.