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-   -   Cloaking AI Bug in 1.27? (http://forum.shrapnelgames.com/showthread.php?t=2029)

ColdSteel February 23rd, 2001 04:59 PM

Cloaking AI Bug in 1.27?
 
I've seen two different Messages from different people here saying that they have apparently gotten log error Messages when AIs try to launch units from cloaked ships. In one case the guy got 300 log Messages saying that an AI was trying to do this and it wasn't allowed. In the other case the person got just one log message saying it wasn't allowed but his game locked and he had to kill it.

It appears the the AI cloaking routine in 1.27 is still trying to operate under the old 1.19 AI rules when launching units from cloaked ships. This routine may now be broken under 1.27 which places some new restrictions on what ships can do while cloaked.

Can anyone else confirm this or post more information on the issue? Has it been reported to MM?

I sure hope this is not the case as it will make playing against races that use cloaking problematic at best. Maybe it can be modded to correct?

Darwin February 23rd, 2001 06:29 PM

Re: Cloaking AI Bug in 1.27?
 
I found another cloaking bug I think. I decloaked my ship and tryed to attack a cloaked ship that I could see, Psychic Scanners, and I had plenty of movement. But it simply would not let me attack. Next turn it attacked just fine. I saved a game for MM but accidently deleted it.

Emperor Zodd February 23rd, 2001 07:05 PM

Re: Cloaking AI Bug in 1.27?
 
Why didn't these cloaking problems happen to the Beta testers before the patch was released?

ColdSteel February 23rd, 2001 09:38 PM

Re: Cloaking AI Bug in 1.27?
 
It must be fairly rare or the forum would be swamped by cloaking bug reports. That's also probably why the beta testers didn't see it.

Emperor Zodd February 23rd, 2001 10:02 PM

Re: Cloaking AI Bug in 1.27?
 
Could this just be happening to games that were started before the patch only?

[This message has been edited by Emperor Zodd (edited 23 February 2001).]

Kellicus February 24th, 2001 12:04 AM

Re: Cloaking AI Bug in 1.27?
 
[quote]Originally posted by Emperor Zodd:
[b]Could this just be happening to games that were started before the patch only?

I am playing a new 1.27 game and I got a huge pile of log Messages saying the AI race couldn't launch while cloaked. I had saved the game at the end of my turn, so I just tried to resume it and see what would happen. The game won't load. It just locks up.

Emperor Zodd February 24th, 2001 12:58 AM

Re: Cloaking AI Bug in 1.27?
 
Aaron told me he is aware of the bug and is working on it.

DirectorTsaarx February 26th, 2001 04:55 PM

Re: Cloaking AI Bug in 1.27?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Darwin:
I found another cloaking bug I think. I decloaked my ship and tryed to attack a cloaked ship that I could see, Psychic Scanners, and I had plenty of movement. But it simply would not let me attack. Next turn it attacked just fine. I saved a game for MM but accidently deleted it.<HR></BLOCKQUOTE>

I had this happen in a 1.19 game too... I had Temporal Scanners on a base in a nebula system, which allowed me to see the enemy's colony ships. But I couldn't initiate an attack with my local fighter group, I had to wait until the next turn when the enemy sent a second colony ship through the same sector. Combat ensued automatically. I didn't bother reporting as a bug, since I figured I needed a scanner in the same sector to intiate combat, and by the time I figured out what was really happening, I'd already overwritten the savegame.


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