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Is there a file w/ Research Tree?
I have picked the game back up after a year w/o playing it. I am all excited but would like to refresh a little. I am pretty sure there is an excel file. Where can I get this as well as any other newer excel files. Thanks. Tough Guy |
Re: Is there a file w/ Research Tree?
I'm not sure about an Excel sheet but you can view the tech tree in game.
In Game Setup where you add empires and such click the "Game Settings" tab and select "Players can see complete tech tree." You'll be able to view the tech tree ingame then, and export it to a text file |
Re: Is there a file w/ Research Tree?
1 Attachment(s)
Here is nice txt tech three attached.
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Re: Is there a file w/ Research Tree?
There are many in the Mod Archieve folder
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Re: Is there a file w/ Research Tree?
Very cool Aslama. I wonder how you got the formatting so nice... when I tried to get an exported tech tree from in the game, all I got was gibberish (the spacing wasn't correct)... did you make this file yourself?
I wonder if you have a weapons report txt (stock) file in a format that lists all the possible weapons along with their dmg/kT, and their relative research costs. I don't mean to hijack this thread, but I tried doing this to compare torpedos with depleted uranium cannons (I know this is an old topic, but I wanted to confirm the crappiness of torpedos myself), to see whether there would be any advantage at all with using torpedoes... in a game with a large starting bonus ie 100K, I thought the high cost of researching military science to get torpedos would be offset if you went early PD's. I thought maybe going to torpedos III or IV would work better than going to DUC V, given that going early PD's means you research military science early anyway. And, lo and behold, torpedos suck in every way except in mineral usage... RF of 2, lower dmg/KT compared with research costs even when subtracting 50K research by going early PD's with a 100K research start, and 30 KT compared to 40 KT space. If there was some txt file, I could avoid doing this for all the weapons... I saw one in some thread somewhere comparing kT/dmg and phased particle beams had one of the highest/if not the highest... unfortunately I think the link was in the "new players" sticky and its fuked now... I want to avoid using these seemingly "cheap" weapons if there is a competitive way to do so lol... I seem to remember reading somewhere that APB's are better in the long run, although I don't remember how "long" in the run, somewhere along the lines of half a million research points lol... maybe PPB's are the only way to go with short-med length games... Brian |
Re: Is there a file w/ Research Tree?
Torpedoes can be very useful in certain mods where they actually have "to hit bonuses." Unfortuantly not in stock
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Re: Is there a file w/ Research Tree?
PPBs are very resource expensive, and take research away from Combat Sensors and ECM. You can generally defeat a PPB-using opponent if you stick with DUCs and get higher levels of Combat Sensors and ECM (assuming you are fighting early, before they have time to catch up on such techs...).
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Re: Is there a file w/ Research Tree?
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http://imagemodserver.mine.nu/other/...eaponstats.rar Should work for mods, too http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Is there a file w/ Research Tree?
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Re: Is there a file w/ Research Tree?
Yo thanks Kolis. If only there was a search feature and a sort feature where you could sort the file by descending/ascending order... oh well I guess I'll have to fire up the old java compiler and write a small program on Thursday after my exams lol.
Thanks for the link! Its good to know that I can still divide, I got around the same values for torps and duc's as that program generates. |
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